11-17-2015, 08:12 AM | #21 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Magic - Enchanting and the Scroll spell
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Worth noting, though, DF charges a flat $20/energy cost of the initial spell for buying Scrolls - and since DF goes with a price of $20/energy for Slow and Sure enchantment, this means that Scrolls in DF only take as much energy as the base spell to create (but still 1 whole day per energy). GURPS Magic charges 20x as much energy. Alternate explanation: in DF scrolls still have the reduced energy cost, are usually being created with Q&D casting, and scroll sellers are enjoying a 20x markup over regular magic items.
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11-17-2015, 08:58 AM | #22 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Magic - Enchanting and the Scroll spell
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11-17-2015, 09:14 AM | #23 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Magic - Enchanting and the Scroll spell
This post is a bit incoherent.
Scrolls in Magic don't have an energy cost. I was thinking about Spell Stones, but compared them to baseline DF scrolls, not charged universal scrolls. Scrolls, of course, must be crafted at 1 day/energy. It's not clear if Charged Universal increases the effective energy (and therefore that fixed time to craft) or if it just makes it more expensive. So, trying this again: Charged universal scrolls: Take at least ($spell_energy) days to enchant, possibly as long as ($spell_energyx 5) days to enchant. Can be used by anyone. No significant material costs. Can be used to learn spells in DF (which is where charged universal is from, so might as well take all the features). Cost at least 5 * $slow_sure_cost * $spell_energy (more if a higher skill scroll, which costs more than the baseline $20). Spellstones: Cost $spell_energy x 20 total energy, which will quickly kick them into Slow and Sure territory, and thus similar creation time to a scroll. Creation can be sped up by having two or more casters work on the enchantment, unlike a scroll. There is a significant material costs for a suitable gem. Can have Limiting Enchantments. Can't be used to learn the spell. Cost is at least 20 $slow_sure_cost * $spell_energy plus a gem otherwise suitable for a Powerstone. In both cases, it must have a set duration, cannot be extended from the users FP/ER/PI/Whatever.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
11-17-2015, 11:13 AM | #24 |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: GURPS Magic - Enchanting and the Scroll spell
Really? It costs CP(s) and has a chance of failure? That seems like a horrible deal. Who would want to throw money away on purchasing a scroll for a chance to learn a spell when there are more reliable ways to spend your time and be guaranteed to learn something? I suppose if it has the chance of skipping 200 hours of study with a teacher or 400 hours of self study then it might be worth throwing away a CP or two, but this just doesn't feel right to me. Only my opinion, obviously.
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11-17-2015, 11:23 AM | #25 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Magic - Enchanting and the Scroll spell
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11-17-2015, 11:43 AM | #26 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Magic - Enchanting and the Scroll spell
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The rules for magical writing are IMHO worth the price of the supplement, the two templates are just gravy. |
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11-17-2015, 11:48 AM | #27 | ||
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: GURPS Magic - Enchanting and the Scroll spell
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enchantment, scrolls |
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