09-01-2019, 12:46 PM | #1 |
Join Date: Aug 2013
Location: New York
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Base and other property
3e supplements (VtM for example) had some converted advantages that represented property not accounted for in cost of living, like Occult Library, and Mansion. A long gone site, Otherworld.org had an "Advanced Goblins & Grottoes" setting with a variable cost Sanctuary advantage, that had enhancement based on size, secrecy, and impenetrability, which reflected things like Supervillain or bond villain lairs, or the Batcave.
The only thing I see in 4e is the Base perk, which at status zero gives you something values like a park bench or a corner booth in a dive bar or maybe the basement of an abandoned building. In my Northport game, I have a bunch of low point adventurers taking over a row of run-down tenaments they are trying to upgrade. I think the perk should be leveled, to reflect upgrades to the properties, which they became involved with because of the dungeon entrance in the basement. I have seen projected values for the cost of a fully stocked tavern in DF ($100k!!!) (This was presented in DF Denizens: Swashbucklers), but I liked the 20 point cost for a castle or mansion (both of which had tremendous CoL, and an appearance based on wealth- rickety and run down vs sumptious and formidable) Any ideas? |
Tags |
base, dungeon fantasy, property advantage |
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