08-29-2016, 09:01 AM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Minor bug with Languages and Cultural Familiarities
They are both Advantages, and GCA has some guarding against duplicate advantages. However, this means that if a language and a culture have the same name, in this case "Centran", and a character already has the language, adding the cultural familiarity is silently rejected. Had me puzzled for a few minutes.
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08-29-2016, 06:48 PM | #2 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Minor bug with Languages and Cultural Familiarities
In the next version, they'll be separate entities, so that will avoid this kind of problem.
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08-30-2016, 01:46 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Minor bug with Languages and Cultural Familiarities
That's splendid.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-30-2017, 04:12 AM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: Minor bug with Languages and Cultural Familiarities
Of course, you can always go in and edit the files to add " (Culture)" to the CF names, much like how the template packages are listed; if you don't feel like editing the files, adding it in the Simple Edit screen works too. In the short term, those are probably the most viable solutions.
Good to hear the next version is going to have separate names for languages and CFs that share a name. Looking forward to it.
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Tags |
advantage, cultural familarity, gca, language |
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