01-13-2014, 01:51 AM | #31 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
I think it makes a setting better to have some techs stall. Obviously if you are making a tech book for a generic rpg it's a good idea to suggest improvements for everything you can think of (and have room for). But when you put your future setting together it gets more interesting if you pick and chose a bit.
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01-13-2014, 02:20 AM | #32 | ||
Join Date: Jul 2008
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
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But there's over a thousand years of naval history from which we know barely any names. Quote:
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01-13-2014, 06:08 AM | #33 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
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01-13-2014, 07:07 AM | #34 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
To be fair to both sides, I don't see proper ai as a given, but we are getting to the point where it can be reasonably faked with good voice recognition and a big enough database.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-13-2014, 08:42 AM | #35 | |
Join Date: Aug 2007
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
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It's stated that there's a lot of dedicated apps that can do a decent imitation of a human within their area of specialization. I'd simply assume that there's probably a shortage of people (or at least important people) whoa re so bored they try and natter on about the weather with artificial taxi drivers.
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Fred Brackin |
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01-13-2014, 12:38 PM | #36 |
Join Date: Jul 2007
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
I've noticed that computing/networking seems less advanced than one might expect in the Honorverse. It might be a result of communications lag time and the diaspora. The technical problem of slower than light communications making much of the setting we see detached from conventional internet, and the diaspora producing numerous variations in protocols, dispersed populations, and self contained networks. It's possible they've just not figured out how to not make berserkers, but, as with genengineering and nano, it's likely there's a universal aversion to tech without a clear off switch.
IRL I'm pretty sure it's just DW's desire to avoid the subject. |
01-13-2014, 02:35 PM | #37 | |
Join Date: Jul 2008
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
Depends what you want 'proper AI' to be. (The scale running from 'we've had it for over a decade' to 'only almost certain'.)
I think AI better and cheaper than any I've seen evidence of in the Honorverse is possibly present day, and if not will be with us in a couple decades at the outside. They have a really enormous dependency on centralized, human-directed fire control. Quote:
The books don't spend much time in civilian contexts, though. And, of course, On Basilisk Station was published in 1993, so there's a certain 'reality marches on' aspect.
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01-13-2014, 10:59 PM | #38 | |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
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Also note that whenever a fire control team is forced to adapt/react to the tactical situation without computer assistance (like the religious fanatics on that Sultan class over Grayson), they regularly under-perform expectations (by a large margin) indicating that the computers are doing far more heavy lifting than you're giving them credit for. Before you say, "They weren't a trained crew." The book explicitly states that their lack of training meant they were doing by hand all the ECM and ECCM decision making that the computers were supposed to do. |
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01-13-2014, 11:28 PM | #39 | ||
Join Date: Jul 2008
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
The book I just read (Echoes of Honor) reminds me that Honorverse reaction thrusters are canonically insanely powerful. A secondary propulsion system that's basically never used for anything except docking maneuvers and seems to occupy no significant portion of the ship can push major warships at 150 g!
Also, fuel for fusion reactors is an endurance issue for warships that may be solved by using fission reactors instead. Quote:
And if it were, it would still be unimpressive in the extreme. The place you need a better AI isn't in the tac officer's console doing their job for them. It's in the missiles, making them less horrendously stupid and reliant on telemetry from the launching ship. Which Manticore eventually implements...in the form of special oversize missiles dedicated to controlling groups of other missiles. Quote:
I am in no respect saying that the computers aren't absolutely essential. Operating without computer support is something which does not happen, because if you are without computer support, your ship doesn't operate! (Very pointedly observed in Echoes of Honor in more than one place.) What I am saying is that the computers are incapable of or incompetent at many things that computers shouldn't be.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-14-2014, 09:44 AM | #40 | ||
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: [Space] Adapting "Honorverse" Concepts to GURPS
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space, spaceships |
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