07-10-2018, 06:22 PM | #10 | |
Join Date: May 2015
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Re: New Followers / Monster Followers
Quote:
ST 9 DX 9 armor IQ 14 Charisma (2), New Followers (2), Monster Followers II (2 + 2), Tactics (1), Master Physicker (2 + 2) Beginning character starts in a town, spends a couple of days wandering about looking for the best NPCs to make friends. Then spends time making friends with them, making 4/IQ rolls until he has 7 more characters to run. Likely to work on various monsters too. If GM'd well, it actually sounds like a cool/fun strategy to me, and is actually like what my players have often done (one party had about 20 NPC followers/allies at one point.), but not if done with a simple 4/IQ mechanic regardless of who you're enlisting. The problem is the unqualified "you can roll 4/IQ to take over anyone of your race and make them your character" mechanic, with no tips for new GMs about limits or ways to make that interesting and logical and not unlimited/gamey. |
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