Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin 101

Reply
 
Thread Tools Display Modes
Old 01-27-2015, 10:31 AM   #1
vaughnerich
 
Join Date: Jan 2015
Default Munchkin AT: When to play Freezing Potion A

I "Kicked Down the Door" to find "Hunson Abadeer" who I could beat, but a player "Wandering Monster"-ed in "The Farm" which put the fight over my level.
The thing is that I had a Curse! put on me, "Blinded," that made me automatically fail my next "Run Away" phase.
I had "Freezing Potion A" in hand that lets me automatically escape from one monster, so initially I thought I could cancel out/ignore the curse for Hunson and then auto-fail my roll for The Farm, to which the other players disagreed.
Then I read you can choose what order you run away from monsters so I picked The Farm first since auto-failing Hunson would kill me.
So the curse applied and went away and then I used Freezing Potion A to auto-escape from Hunson. They were satisfied by this.
Did we play this right? Admittedly I agreed the second option made more sense.

Last edited by MunchkinMan; 01-27-2015 at 10:50 AM.
vaughnerich is offline   Reply With Quote
Old 01-27-2015, 10:54 AM   #2
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Munchkin AT: When to play Freezing Potion A

I'm going to be honest, we're in the middle of discussing whether you can play Items and other cards once you've started rolling to Run Away, which would put my answer that the second option would definitely be correct in question.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Old 07-21-2016, 12:44 PM   #3
BlackJack070786
 
Join Date: Jun 2016
Location: Louisiana
Default Re: Munchkin AT: When to play Freezing Potion A

If he is failing his next "run away 'phase'" and not just his next run away 'attempt'; would that mean that he automatically fails every run away 'attempt' that would be made in that run away 'phase"? I don't have the card to look up what it says, but it sounds like he is incapable of making any successful run away 'attempts' from any and all monsters in his next run away 'phase'. Just curious.
__________________
Collection so far:
Munchkin +2-8
Zombies +2-4
Cthulhu +2-4
Super +2
Star +2-3
Apocalypse +2
Legends +2-3
All W23 boosters, promo cards, magazines, Jumbo D6, Monster Box, and dice bag.

Last edited by MunchkinMan; 07-21-2016 at 12:52 PM.
BlackJack070786 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.