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10-21-2017, 01:51 PM | #1 |
Join Date: Jul 2007
Location: West Virginia
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Fantasy Games Unlimted: Space Opera
Was it merely clunky, or did it have a few twisted charms of its own?
Please tell me. What where the Transhumans like?
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10-21-2017, 02:03 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Fantasy Games Unlimted: Space Opera
A friend wanted to run the first edition, long ago, but bogged down in confusing and missing rules. There was half a column on passing items to each other at the run, but we couldn't find out how to roll to hit someone, at range or in melee.
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10-21-2017, 06:26 PM | #3 | |
Join Date: Aug 2007
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Re: Fantasy Games Unlimted: Space Opera
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I will agree with TBC and thrash. It was an absolute mess and I say that as someone who was introduced to RP'ing by FGU's Chivalry&Sorcery. However, I managed to run several campaigns with it anyway. It was interesting compared to LBB Traveller as it had much, much more stuff in it. Also as stated "TransHumans" were ST Vulcan's or the people with 2 belly-buttons from Roddenberry's Genesis II. Superior humans by almost any measure. The rest of the non-humans tended towards the furry and if playing a TransHuman was fun playing an Ursoid Space Marine had its' charms as well. Also by its' time period's standards it had an elaborate system for psionics and if you ever managed to get a Psi-19 (this needed House Rules) rating you could eventually become a TranshHuman.
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Fred Brackin |
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10-21-2017, 08:51 PM | #4 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fantasy Games Unlimted: Space Opera
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Of course the game dates from a time when if you wanted to play a game about high-level psions (or anything else non-default) you were expected to hack the rules to fit (e.g. "Roll 95+1d210 for psionics, rather than 1d100.").
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 10-21-2017 at 08:57 PM. |
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10-22-2017, 09:44 AM | #5 | |
Join Date: Aug 2007
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Re: Fantasy Games Unlimted: Space Opera
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Yes, fully knowing what a mess it was I bought it again because I've worn the covers off my stapled version. Also in Star Atlas 11 there's a creature encounter that can make it happen. all you have to do to survive it is roll a 1 on D1000. 1 on D10,000 if you do it deliberately.
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Fred Brackin |
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10-22-2017, 10:38 AM | #6 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Fantasy Games Unlimted: Space Opera
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Looking on the bright side, it also makes you immortal (if you survive it).
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10-24-2017, 05:22 AM | #7 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fantasy Games Unlimted: Space Opera
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Yes, fully knowing what a mess it was I bought it again because I've worn the covers off my stapled version. Quote:
Quote:
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10-24-2017, 06:45 AM | #8 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Fantasy Games Unlimted: Space Opera
I remember reading that short story, way back when. I don't remember what it was called or who wrote it, though.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
10-24-2017, 12:12 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Fantasy Games Unlimted: Space Opera
1d210? How does that work? 1d2 for the hundreds place and 1d10 for the tens and ones? With some method to discriminate between 200 and 210?
Edit: That doesn't make sense. 1d2 and if 1 then roll 1d10,1d10, and if 2 then roll 1d10, if 0 roll 1d2 and on a 1 read as 00 and a 2 as 210? Last edited by sir_pudding; 10-25-2017 at 04:04 PM. |
10-25-2017, 11:22 AM | #10 |
Join Date: Jul 2007
Location: West Virginia
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Re: Fantasy Games Unlimted: Space Opera
I think, because I read the game used percentile dice rolls, that 1d210 was a typo. I remember FGU having plenty of those.
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