12-11-2018, 06:23 PM | #141 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Strength (ST) in high TL settings - Pricing?
There's plenty of weapons for people up to ST20. And a lot of those weapons really tax your carry limit. A 70lb weapon weights 10 times the personal weapon for a ST10 man, but you only carry 4 times as much weight. And your ammunition usually gets a bit more inefficient, weighing more per shot than "regular" weapons.
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12-11-2018, 08:29 PM | #142 | ||
Join Date: Sep 2004
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Re: Strength (ST) in high TL settings - Pricing?
Quote:
My comment was more to clarify what you I thought you were describing which itself is a somewhat narrow slice of merc adventuring. Quote:
Last edited by naloth; 12-11-2018 at 11:04 PM. |
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12-20-2018, 01:19 PM | #143 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Strength (ST) in high TL settings - Pricing?
As a further note, I was just glancing over GURPS Blue Planet, and I came up with a different solution there: You build your character as a normal member of some race, on a normal point budget; then you can invest money (from starting wealth, points for cash, and in 4/e perhaps Signature Gear) in buying biomods at the market price. You then get as many added points as needed to cover the biomods. No attempt is made to fit all PCs into the same point budget.
Would this do anything to address people's concerns about pricing of traits?
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12-20-2018, 01:41 PM | #144 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Strength (ST) in high TL settings - Pricing?
Quote:
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12-20-2018, 02:21 PM | #145 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Strength (ST) in high TL settings - Pricing?
That method sounds a bit like Shadowrun to me.
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12-20-2018, 02:33 PM | #146 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Strength (ST) in high TL settings - Pricing?
I suppose it could be. I've played Shadowrun once or twice, but never become familiar with the system. I came up with it for GURPS Blue Planet as a way to allow diverse characters.
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Bill Stoddard I don't think we're in Oz any more. |
12-20-2018, 04:27 PM | #147 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Strength (ST) in high TL settings - Pricing?
It's been many years and likely a few editions since I played.
Good ideas are often invented more than once, so I didn't mean to sound critical.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-20-2018, 06:51 PM | #148 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Strength (ST) in high TL settings - Pricing?
You didn't, and you totally did not offend me.
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Bill Stoddard I don't think we're in Oz any more. |
12-20-2018, 08:15 PM | #149 |
Join Date: Feb 2016
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Re: Strength (ST) in high TL settings - Pricing?
Shadowrun has Essence as a game balance mechanism that discourages excessive augmentation and Resources effectively cost CP. In the latter case, you could require characters to buy augmentation only with Signature Gear (as a balance between purchasing with money and purchasing with CP). In the former case, you could have characters suffer a 10 CP vulnerability or weakness for every 50 CP of traits gained through augmentations, representing the strain to their biological systems. For digital intelligencs, the vulnerabilities and weaknesses would represent errors in their coding caused by incompatibles with the fundamental software of their shells, so the vulnerabilities and weaknesses would be associated with the shells rather than the digital intelligences.
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12-21-2018, 07:32 AM | #150 | |
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Join Date: Mar 2012
Location: far from the ocean
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Re: Strength (ST) in high TL settings - Pricing?
Quote:
I mentioned earlier that I use a scheme somewhat like this, where Ultra-tech races with abilities that can be replicated by gear (including but not limited to ST) are charged a much lower cost for the whole package, but raising ST was its own cost. I do think that method (including the biomods points for cash approach) does get rid of the most egregious cases. I still think UT strength should be lower, but then again, I lower the cost of ST for most games I play.
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