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Old 01-14-2019, 02:44 PM   #1261
Refplace
 
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Default Re: Report To The Stakeholders

By my count there are about 20 GURPS products in the pipeline. That is by no means dead. Hard copy is suffering for just about all content, from movie rentals, music, magazines, newspapers, books, and games. So GURPS is just going along with that trend. Its regrettable for those who like hard copy but its also good for those on a budget. Digital GURPS are much cheaper than printed, especially hard cover GURPS.

And as Kromm noted, physical copies are available through POD. Mass printing is whats really taking the heat, in this new economy.
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Old 01-15-2019, 02:41 PM   #1262
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Default Re: Report To The Stakeholders

Was the report released for 2018 somewhere. It seems like there was a flurry of activity all of a sudden but it seemed a little early and I couldn't find a post with the report either.
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Old 01-15-2019, 03:56 PM   #1263
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Default Re: Report To The Stakeholders

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Was the report released for 2018 somewhere. It seems like there was a flurry of activity all of a sudden but it seemed a little early and I couldn't find a post with the report either.
Nope, Phil is still working on it.
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Old 01-15-2019, 05:08 PM   #1264
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Default Re: Report To The Stakeholders

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Nope, Phil is still working on it.
Thanks Andrew
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Old 01-16-2019, 07:41 AM   #1265
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Default Re: Report To The Stakeholders

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Originally Posted by Refplace View Post

Hard copy is suffering for just about all content [...] Its regrettable for those who like hard copy
Exactly.

I don't empathize with fans of hardcopy; living in a smallish apartment as I do, and with massive hard drives being cheaper than square footage and small enough to take up negligible space, I prefer media and packaging that don't have me stumbling over books, magazines, boxes, cassettes, discs, etc. I do sympathize, though; I just learned that my favorite shampoo was discontinued, and it seems the local liquor commission no longer carries a couple of essential cocktail ingredients, which with their monopoly means I can never again buy them. It's no fun when that sort of thing happens. But the reasons are always economic: production or shipping costs too much, demand is too low, margins are too thin. Part of adult life is accepting that money makes the world go round.

In any event, it isn't as if we've reneged on our promise to work toward POD and reexamine it periodically. We've already gone from "POD isn't viable at this time" to GURPS On Demand. If the latter looks like it can be expanded to a wider range of products at some future date – perhaps because it becomes cheaper for us or allows us to submit our PDFs "as is" instead of requiring us to totally rebuild them – you can be sure there will be another shift. Another part of adult life is learning to wait for the things you want.

Playing games is fun, but creating them isn't fun and games. We have to deal with unfavorable economics, convoluted requirements, and frustrating delays. It's important to keep that in sight. Too often people think that because games are an amusing pastime, those of us who produce them are a bunch of Peter Pan types who get to do whatever we want instead of working at real jobs. But the reality is a lot of 12-hour workdays, overdue contractors, and spin control.
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Old 04-11-2019, 05:06 PM   #1266
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Nope, Phil is still working on it.
3 months later now...any word to pass along?
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Old 04-11-2019, 05:14 PM   #1267
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3 months later now...any word to pass along?
Nope, Phil is still working on it.
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