10-21-2018, 01:11 AM | #11 |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Power Ups suggestions
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10-21-2018, 09:12 AM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Power Ups suggestions
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For example, there's a Work by Touch technique that attaches to Lockpicking. (Other Work by Touch techniques can be defined as well.) That's certainly a logical technique for that skill. But it isn't as if there were lockpicking styles that taught special techniques to initiates that weren't available to laymen.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 10-21-2018 at 12:34 PM. |
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10-21-2018, 12:09 PM | #13 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: GURPS Power Ups suggestions
Dataweaver, I can see how your suggestion makes sense for combat techniques. However, it's a much higher overhead for a GM to create entire non-combat styles, rather than non-combat techniques.
There have been non-combat techniques published for craft skills and medical skills, which would be very awkward if they could only be used as part of entire styles. I think that your approach would work well as a possibility discussed in a Power-Ups: Techniques book, but not at the expense of advice for designing stand-alone non-combat Techniques.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
10-21-2018, 12:39 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Power Ups suggestions
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In my current campaign, the PCs have gone to a shipwright and asked to have a new ship made at +22% scale. I'm really not sure what the shipwright is rolling against, or with what difficulty. The price looks to make the ship Average or maybe Complex, but the penalties for that are just insanely high.
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Bill Stoddard I don't think we're in Oz any more. |
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10-21-2018, 01:47 PM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS Power Ups suggestions
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10-22-2018, 12:58 AM | #16 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: GURPS Power Ups suggestions
Me, I'd like to see LogST get its own Power-Up book, so it can be addressed fully.
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10-22-2018, 01:48 AM | #17 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Power Ups suggestions
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If the shipwright has plans on hand for a ship similar to what the PCs are asking for, he'll likely offer them that. TL1-3 ship plans aren't engineering drawings in the modern sense, but a set of rules of thumb about how many structural members you need, and what thickness everything should be. If the PCs are asking for something bigger than the shipwright has built before, he'll need to make an Engineer/TL1 (Ships) roll to figure out how his scaling rules should be applied, and he'll likely err on the side of caution. This will make the ship heavier than it strictly needs to be, but that's better than having it break in a storm. Refining ship designs takes time and trials, even today. If the PCs aren't asking for something larger than he's done before, but want a size he doesn't have plans for, I'd give the shipwright Engineer +2 or so to design it.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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10-22-2018, 05:30 AM | #18 |
Join Date: Jun 2017
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Re: GURPS Power Ups suggestions
I don't know if this would be a Power-Up, but I could go for a GURPS Benchmarks product that collected various Real World ratings in GURPS terms in one convenient place so that if I want to know what "as powerful as a tank" means I don't have to have memorized which book has tank stats in it.
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10-22-2018, 07:56 AM | #19 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: GURPS Power Ups suggestions
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What force was used on a wheel nut and what level of ST does TK have to be to undo it? |
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10-22-2018, 08:41 AM | #20 | |
Join Date: Dec 2006
Location: Meifumado
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Re: GURPS Power Ups suggestions
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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