Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-09-2017, 02:43 PM   #35
Varyon
 
Join Date: Jun 2013
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

Quote:
Originally Posted by Hellboy View Post
Does anyone have a link to this thread? I'm not able to locate it here. Sounds interesting.
I linked it back in post #25 of this thread, but here it is again. As previously noted, post #4 of that thread is the relevant one (the main thrust of the thread is revamping combat skills, but there's some changes to damage and armor as optional rules).

Quote:
Originally Posted by Hellboy View Post
Your first sentence makes me want chances for swing/cut weapons to get stuck too, since we only have for swing-impale.
Sw/cut weapons are a lot easier to leverage out, so they'd be roughly as likely to get stuck as thr/imp. My experience with axes getting stuck in logs has it being problematic simply because the logs are so light you can pick them up with the axe - once they're stabilized in some way (putting a foot on it works well) they're typically perfectly easy to remove. This is getting quite a good distance afield from the topic of this thread - blunt trauma from firearms - so if you wish to continue this part of the discussion you'll probably want to start a new thread.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
 

Tags
armor, ballistic, non-penetrating, punched by a baby, trauma


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.