07-14-2014, 03:50 PM | #11 | |
Join Date: Jul 2014
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Re: Severe disadvantage + very easy mitigator?
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The metaphysics of the setting. Driving the character insane is pretty much the only way the demon can communicate with the physical world. This is not The Devils Lawyer or Hellraiser type of demon. |
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07-14-2014, 04:22 PM | #12 | |
Join Date: Feb 2014
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Re: Severe disadvantage + very easy mitigator?
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Also consider the classic mitigator case: bad eyesight with mitigator of corrective lenses. Easy to obtain, always worn. Wearing a holy symbol might work as an alternative mitigator if GM and player don't agree on what the twice daily prayers should be as a mitigator. Last edited by Culture20; 07-14-2014 at 05:39 PM. |
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07-14-2014, 09:16 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Severe disadvantage + very easy mitigator?
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07-15-2014, 01:56 AM | #14 | |
Join Date: Jul 2014
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Re: Severe disadvantage + very easy mitigator?
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The trick is, the character will suffer from Phantom Voices, Flashbacks, Chronic Pain, if he fails ot follow the Disciplines. How would you describe/price that? |
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07-15-2014, 03:33 AM | #15 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Severe disadvantage + very easy mitigator?
I'd start with Maintenance. Possible skills required are Meditation for the character, Religious Ritual for assistants and, in the case of actual possession, Exorcism to restore him. It has explicit price for 1 hour skilled task twice a day to begin with as well.
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MH Setting. Welcome to help. |
07-15-2014, 06:28 AM | #16 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Severe disadvantage + very easy mitigator?
My instinct is to call this an Enemy disadvantage. Figure out how often the character will not be able to keep up his prayer regimen and use that to determine the frequency of appearance. The prayer regimen itself is a separate disadvantage. Maybe the two could be linked, but I'm not sure linking disadvantages is legal.
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07-15-2014, 06:30 AM | #17 |
Join Date: Jul 2009
Location: UK
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Re: Severe disadvantage + very easy mitigator?
In effect, what you have is the Disciplines of Faith disadvantage. Because realistically, if the penalty is triggered, the player is almost certainly going to want a new character, and leave this one as an NPC until he is somehow cured off-camera.
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07-15-2014, 07:01 AM | #18 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Severe disadvantage + very easy mitigator?
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Normally, failing to adhere to a Disciplines of Faith by itself results in a loss of earned character points for that adventure. If the penalty is significantly more than that, then a second disadvantage is called for.
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Last edited by Captain Joy; 07-15-2014 at 07:09 AM. Reason: major addition; probably should have just made a second post |
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07-15-2014, 07:17 AM | #19 | |
Join Date: Jul 2009
Location: UK
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Re: Severe disadvantage + very easy mitigator?
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07-15-2014, 10:39 AM | #20 |
Join Date: Mar 2010
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Re: Severe disadvantage + very easy mitigator?
Just as an observation, the few times I have had something like this (a severe disadvantage with a "very easy" mitigator) proposed by a player I have told them some version of this:
Every game I run has at least some smart bad guys. The bigger the disadvantage, the more they will want to exploit it. You, as the player, have to expect that at some point any disadvantage will kick in, no matter the mitigation - there is no secret so deep, no mitigation so foolproof, that eventually it will not be exploited. So before you commit to this, are you going to be okay when some bad guy finally keeps you from your prayers and the demon takes you? |
Tags |
disadvantage, game balance, mitigator |
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