02-27-2014, 01:11 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Secret - lose a hand
People in my setting don't really believe in prisons, thinking them expensive and preferring the "chop off bits" approach to law enforcement. This causes a slight problem with pricing the Secret disadvantage, as "lopping of a hand" isn't on the list. Tentatively I've priced it at -15 - the same as One Hand - but I want to know what you think?
And there's no easy way to regrow limbs in the setting. Magic isn't that common or powerful.
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02-27-2014, 01:17 PM | #2 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Secret - lose a hand
Quote:
Quote:
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02-27-2014, 01:27 PM | #3 |
Join Date: Dec 2007
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Re: Secret - lose a hand
There almost certainly would be a Social Stigma associated with being a handless person and therefore presumably a criminal.
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02-27-2014, 01:59 PM | #4 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Secret - lose a hand
Is justice so efficient that it skips straight from Secret to One Hand, or would it actually be Enemy (Bounty hunters, constables, and/or agents of the wronged parties)?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
02-27-2014, 03:26 PM | #5 |
Join Date: Jul 2007
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Re: Secret - lose a hand
I'm pretty sure it goes like this:
Secret: Hand Lopping Offender to Enemy: Bounty Hunters and The Law (to chop off hand) to Secret: Cop Killer to Enemy: Bounty Hunters and The Law (dead or alive) |
02-27-2014, 03:45 PM | #6 | |
Join Date: Nov 2004
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Re: Secret - lose a hand
Quote:
Secret: Hand Lopping Offender to Enemy: Bounty Hunters and The Law (to chop off hand) to One Hand [-15], Social Stigma (Handless criminal) [-10], Social Status -1 [-5] |
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02-27-2014, 04:14 PM | #7 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Secret - lose a hand
I doubt the secret is that he lost a hand. It's why he lost it.
Perhaps his secret is a believable backstory explaining the loss. Add some scars to the stump and say it got bitten off by a wild bear.
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02-27-2014, 04:22 PM | #8 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Secret - lose a hand
I think you're reading it wrong, it isn't Secret (I lost a hand), it's Secret (I did something for which I would lose a hand).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
02-27-2014, 04:48 PM | #9 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Secret - lose a hand
Quote:
But as the secret's value gets doubled, then coming up with a price for said secret depends on what the character would lose... including the hand. A giant stigma at least.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-27-2014, 05:22 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Secret - lose a hand
It's an interesting problem how the 'severity of consequences' and 'difficulty of avoiding consequences' interact. On the one side, if you're currently dodging alimony payments that are equivalent to a 2p debt, it's probably not worth more than 1p whether you're being hunted by a single 100p PI or the Galactic Empire. On the other hand, if you're being hunted by a comedy villain worth 25% of your character points, it doesn't really matter if his goal is to cut off your hand or cut off your head, since either way he's not likely to achieve his goal. In general, avoiding threat X which, if not avoided, applies consequence Y cannot be a bigger disadvantage than automatically suffering Y, nor can it be a bigger disadvantage than avoiding X when not avoiding X utterly destroys you and everything you care about. However, it's difficult to price something like this. One pricing would be something like (S*D)/(S+D), where S is the point value of severity of what you're avoiding, and D is the point value of the difficulty of avoiding it. In this case, the severity is 'lose hand, gain social stigma' and the difficulty is dependent on whatever sort of action you might need to take to avoid consequences; if they're both worth 25, final value is (25*25)/(25+25) or 12.5.
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Tags |
disadvantage, one hand, secret |
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