02-05-2010, 01:33 PM | #1 |
Join Date: Mar 2009
|
Charisma: Can we learn it?
I'm the Director of a 100% realistic game, cinematic = 0% :).
Now, one of the characters started with 1 level of Charisma (5 points), and after 2 sessions of play, he wants to increase it to the second level (10 points). Now, he has the points... but it's charisma an improvable Advantage? What would you say? Would say "yes, but in 8 more sessions?" Thanks in advance, Guver. |
02-05-2010, 01:48 PM | #2 |
Join Date: Mar 2009
|
Re: Charisma: Can we learn it?
And what about ambidexterity?
|
02-05-2010, 01:54 PM | #3 |
Join Date: Feb 2009
|
Re: Charisma: Can we learn it?
Id be willing to allow it
Id definitely allow Ambidexterity since I think off hand weapon training is very gainable (I have this for a couple things), and it says 5x Off Hand Weapon Training can convert to Ambidexterity |
02-05-2010, 01:57 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Charisma: Can we learn it?
"Director"? It seems weird to me that you want to use a cinematic stand-in for "Game-Master" but the game isn't cinematic.
Quote:
Ambidexterity can be learned. In the past left handed people were often trained to be ambidextrous rather than "sinister". However it's usually just cheaper to get the Off Hand Weapon Training perk. |
|
02-05-2010, 01:58 PM | #5 | |
Join Date: Dec 2007
|
Re: Charisma: Can we learn it?
Quote:
|
|
02-05-2010, 02:13 PM | #6 |
Join Date: Feb 2010
Location: Seattle, WA
|
Re: Charisma: Can we learn it?
I'm reasonably confident that ambidexterity is quite learnable, although generally people follow the pattern of learning to be ambidexterous for specific tasks before growing accustomed to using either hand.
Charisma is also learnable. I would say that Appearance is essentially inborn, but Charisma is confidence and mannerisms. Voice is more well-known as a thing to learn; voice training can give someone that resonant voice and clear speaking style. Actors and singers should have the Voice advantage even if they weren't "born with" it. (They should also have the Penetrating Voice perk, something granted by most voice training.) |
02-05-2010, 02:13 PM | #7 |
Join Date: Mar 2009
|
Re: Charisma: Can we learn it?
"Director"? It seems weird to me that you want to use a cinematic stand-in for "Game-Master" but the game isn't cinematic.
Yeah, I'm used to the word dungeon-master, for all my D&D years, and wasn't sure of how Gurps "DM" is called. LOL. In a super simultationist game, I don't even know if I'd allow Charisma at all. What does it really represent that isn't better covered by Appearance, Talents, and points in Influence Skills? At any rate, it seems to be inborn, so no I wouldn't allow him to improve it. At some point I agree with you. I think it is inborn, but nowhere on the book says so... so I had my doubts. Regarding the "don't allow charisma at all". I don't agree, Charisma is something that exist in real life, and thus should be allow in a realistic game. Otherwise it would be better marked as alien or supernatural. |
02-05-2010, 02:21 PM | #8 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Charisma: Can we learn it?
Quote:
Quote:
Were I to run a highly realistic campaign (never, ever gonna happen, so this may be bad advice), I'd let any social or psychological trait which was allowed at all to be learned after the start of play. However, I'd limit the rate at which such traits could be acquired. I'd probably use the learning rules, treating any social activity as "on the job training" time for picking up social traits.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
||
02-05-2010, 02:29 PM | #9 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Charisma: Can we learn it?
Quote:
Certainly. Off-Hand Weapon Training is a 1-point perk (changed from the Basic Set) for any skill, and when someone learns 5 of them, the GM should allow them to switch it over to Ambidexterity -- once you learn how to do enough things with both hands, it's easy to carry that training over to everything. Usually just GM, for Game Master, like most RPGs.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
02-05-2010, 04:14 PM | #10 |
Join Date: Dec 2007
Location: Zagreb,Croatia
|
Re: Charisma: Can we learn it?
If you have trouble with "spikes" in PCs advancement after cashing in CPs,easiest thing is to say that any CP investment to any advantage,skill..etc can be made by only 1 CP/game session.
That way you wont get peasant character learn how to defeat 10 enemy's with sword after 3 sessions ;). Also,time-line of advancements will have more "natural" feel. Ambi and Charisma are both learn able. If unsure what charisma is ,some really good explanations are above in posts,you can look at it as opposite of Shyness(one cripples your social interactions...other improves them.....and both can be dealt with(bought off /or up).
__________________
SJG Browser turn based strategy game Ultracorps Great community...give it a try :) |
Tags |
advantages |
|
|