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Old 07-21-2020, 11:57 AM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default More Magical Gadgets [RPM]

I just wanted to give examples of a few more magical objects that I had come up with related to RPM:

Amulet of Immunity: Immunity (Metabolic Hazards; Amulet, Protected, -35%; Magical, -10%; Switchable, +10%) [20]. Notes: The Amulet of Immunity grants its wearer immunity to metabolic hazards, though it allows them to switch it off so they can enjoy alcohol and drugs.

Cloak of Phasing: Insubstantiality (Can Carry Objects, None, +10%; Cloak, Protected, -55%; Ghost Air, +10%; Magical, -10%; Maximum Duration, Up to 10 minutes, -50%; No Signature, +20%) [20]. Notes: The Cloak of Phasing allows its wearer to become insubstantial for up to 10 minutes.

Staff of Lifting: TK 100 (Magical, -10%; Reduced Range, 2 yards, -20%; Staff, Protected, -50%) [100]. Notes: The Staff of Lifting allows characters to lift and move anything within 2 yards as if they had TK 100. It is not a unique item, hundreds of variations exist, as similar items are one of the first items that apprentices create, and many practitioners spend their spare time improving upon the staffs. A common trick is for practitioners to use the item to 'create' flying cars, as TK 100 possesses a BL of 2,000 lbs, and the typical car is only Medium Encumbrance, allowing them a TK Move of 60.
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