Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-16-2019, 09:28 AM   #1
Tinman
 
Tinman's Avatar
 
Join Date: Feb 2007
Location: New York City
Default Questions on: Immune to Metabolic Hazards & Stun

Two questions for the Hive-Mind:

1) A creature that is Immune to Metabolic Hazards gets hit by a Taser (or Electro-Laser) that uses electrical current to stun. Can the creature be affected?

2) A creature that is Immune to Metabolic Hazards takes a major wound.
Does it need to roll for knock down & stunning or is it immune?

Thanks.
Tinman is offline   Reply With Quote
Old 07-16-2019, 09:44 AM   #2
Black Leviathan
 
Join Date: Sep 2018
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Rules as Written the character isn't immune to knockdown. I think the argument could be made for a character who's immune to electricity. The knockdown effect in this case would seem to be the muscular ambiguity that comes from being shocked rather than any kind of reaction to metabolism. Damage is also a given since it's the burn of arcing electricity rather than any thing governed by metabolism.

Stun I'm less sure on. That would seem to represent the body being overwhelmed by electrical current, which could be argued varies by metabolism.
Black Leviathan is offline   Reply With Quote
Old 07-16-2019, 09:52 AM   #3
Varyon
 
Join Date: Jun 2013
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Quote:
Originally Posted by Tinman View Post
1) A creature that is Immune to Metabolic Hazards gets hit by a Taser (or Electro-Laser) that uses electrical current to stun. Can the creature be affected?
Yes. Electricity doesn't only affect the living - a zombie would have its muscles seize up as well, and of course anything with the Electrical Disadvantage would be affected. Immunity to electrically-based stunning would be part of a separate trait.
EDIT: Upon checking GURPS Zombies, it turns out the above is incorrect - Resistance/Immunity to Metabolic Hazards works just fine against electrical stun weapons. Oops.

Quote:
Originally Posted by Tinman View Post
2) A creature that is Immune to Metabolic Hazards takes a major wound.
Does it need to roll for knock down & stunning or is it immune?
It would still need to roll - the knockdown/stun effect of Major Wounds isn't restricted to the living. Even artifacts can suffer a comparable effect from a Major Wound (see B484), although since "stunning" doesn't make as much sense with, say, a chair, things work a bit differently (IQ 1+ artifacts are explicitly called out as suffering from knockdown and stunning, however).
__________________
GURPS Overhaul

Last edited by Varyon; 07-16-2019 at 03:58 PM.
Varyon is offline   Reply With Quote
Old 07-16-2019, 03:28 PM   #4
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Questions on: Immune to Metabolic Hazards & Stun

That assumes your zombies have functional rather than fully magical muscles.
Machines at least have Electrical, so would suffer from electrical attacks.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 07-16-2019, 03:45 PM   #5
Varyon
 
Join Date: Jun 2013
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Quote:
Originally Posted by Flyndaran View Post
That assumes your zombies have functional rather than fully magical muscles.
Or at least that they have muscles that are still capable of responding to electrical stimuli. However, I decided to take a quick look at GURPS Zombies, and on page 45 it calls out Immunity to Metabolic Hazards as rendering electric stun weapons useless. So, it looks like I was wrong on that - unless you happen to have Electrical, Immunity to Metabolic Hazards does indeed render you immune to the stunning effect of electrical stun weapons.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Old 07-16-2019, 04:07 PM   #6
Anaraxes
 
Join Date: Sep 2007
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Once upon a time, Vicky compiled a list (hierarchical at that) of "metabolic hazards". They're primarily poisons and disease, plus some disease-like effects like motion sickness, as well as radiation.
Anaraxes is offline   Reply With Quote
Old 07-16-2019, 04:32 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Questions on: Immune to Metabolic Hazards & Stun

A significant problem with ItMH is that it's super obscure what a metabolic hazard is, because it doesn't seem to be quite the same as a technical definition of metabolism, which is primarily interested in biochemistry (convert food to energy, convert food to tissue, eliminate wastes), and actual immunity to metabolic hazards should probably cover some things that specifically aren't covered (such as eating, drinking, and breathing) and not cover some things that are (such as electric shock, acceleration, dizziness, ...).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 07-17-2019, 01:10 PM   #8
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Quote:
Originally Posted by Tinman View Post
2) A creature that is Immune to Metabolic Hazards takes a major wound.
Does it need to roll for knock down & stunning or is it immune?
Yes it needs too roll. Take Immunity to Pain [30] to be immune to this.
NineDaysDead is offline   Reply With Quote
Old 07-17-2019, 01:27 PM   #9
Plane
 
Join Date: Aug 2018
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Quote:
Originally Posted by Varyon View Post
Yes. Electricity doesn't only affect the living - a zombie would have its muscles seize up as well, and of course anything with the Electrical Disadvantage would be affected. Immunity to electrically-based stunning would be part of a separate trait.
EDIT: Upon checking GURPS Zombies, it turns out the above is incorrect - Resistance/Immunity to Metabolic Hazards works just fine against electrical stun weapons. Oops.
You remember the page?
Plane is offline   Reply With Quote
Old 07-17-2019, 01:37 PM   #10
Varyon
 
Join Date: Jun 2013
Default Re: Questions on: Immune to Metabolic Hazards & Stun

Quote:
Originally Posted by Anthony View Post
A significant problem with ItMH is that it's super obscure what a metabolic hazard is, because it doesn't seem to be quite the same as a technical definition of metabolism, which is primarily interested in biochemistry (convert food to energy, convert food to tissue, eliminate wastes), and actual immunity to metabolic hazards should probably cover some things that specifically aren't covered (such as eating, drinking, and breathing) and not cover some things that are (such as electric shock, acceleration, dizziness, ...).
I think "Metabolic Hazards" is meant to be shorthand for "stuff only living things are affected by," but exactly what falls into that category - and what doesn't - isn't always clear. There's also the fact that I don't think it's supposed to subsume any other existing Advantage, like Doesn't Breathe or Doesn't Eat/Drink.

Quote:
Originally Posted by Plane View Post
You remember the page?
Page 45, as part of "Special Weapons and Tactics."
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.