07-16-2019, 09:28 AM | #1 |
Join Date: Feb 2007
Location: New York City
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Questions on: Immune to Metabolic Hazards & Stun
Two questions for the Hive-Mind:
1) A creature that is Immune to Metabolic Hazards gets hit by a Taser (or Electro-Laser) that uses electrical current to stun. Can the creature be affected? 2) A creature that is Immune to Metabolic Hazards takes a major wound. Does it need to roll for knock down & stunning or is it immune? Thanks. |
07-16-2019, 09:44 AM | #2 |
Join Date: Sep 2018
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Re: Questions on: Immune to Metabolic Hazards & Stun
Rules as Written the character isn't immune to knockdown. I think the argument could be made for a character who's immune to electricity. The knockdown effect in this case would seem to be the muscular ambiguity that comes from being shocked rather than any kind of reaction to metabolism. Damage is also a given since it's the burn of arcing electricity rather than any thing governed by metabolism.
Stun I'm less sure on. That would seem to represent the body being overwhelmed by electrical current, which could be argued varies by metabolism. |
07-16-2019, 09:52 AM | #3 | |
Join Date: Jun 2013
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Re: Questions on: Immune to Metabolic Hazards & Stun
Quote:
EDIT: Upon checking GURPS Zombies, it turns out the above is incorrect - Resistance/Immunity to Metabolic Hazards works just fine against electrical stun weapons. Oops. It would still need to roll - the knockdown/stun effect of Major Wounds isn't restricted to the living. Even artifacts can suffer a comparable effect from a Major Wound (see B484), although since "stunning" doesn't make as much sense with, say, a chair, things work a bit differently (IQ 1+ artifacts are explicitly called out as suffering from knockdown and stunning, however).
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07-16-2019, 03:28 PM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Questions on: Immune to Metabolic Hazards & Stun
That assumes your zombies have functional rather than fully magical muscles.
Machines at least have Electrical, so would suffer from electrical attacks.
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07-16-2019, 03:45 PM | #5 |
Join Date: Jun 2013
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Re: Questions on: Immune to Metabolic Hazards & Stun
Or at least that they have muscles that are still capable of responding to electrical stimuli. However, I decided to take a quick look at GURPS Zombies, and on page 45 it calls out Immunity to Metabolic Hazards as rendering electric stun weapons useless. So, it looks like I was wrong on that - unless you happen to have Electrical, Immunity to Metabolic Hazards does indeed render you immune to the stunning effect of electrical stun weapons.
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07-16-2019, 04:07 PM | #6 |
Join Date: Sep 2007
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Re: Questions on: Immune to Metabolic Hazards & Stun
Once upon a time, Vicky compiled a list (hierarchical at that) of "metabolic hazards". They're primarily poisons and disease, plus some disease-like effects like motion sickness, as well as radiation.
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07-16-2019, 04:32 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Questions on: Immune to Metabolic Hazards & Stun
A significant problem with ItMH is that it's super obscure what a metabolic hazard is, because it doesn't seem to be quite the same as a technical definition of metabolism, which is primarily interested in biochemistry (convert food to energy, convert food to tissue, eliminate wastes), and actual immunity to metabolic hazards should probably cover some things that specifically aren't covered (such as eating, drinking, and breathing) and not cover some things that are (such as electric shock, acceleration, dizziness, ...).
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07-17-2019, 01:10 PM | #8 |
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Join Date: Aug 2004
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Re: Questions on: Immune to Metabolic Hazards & Stun
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07-17-2019, 01:27 PM | #9 | |
Join Date: Aug 2018
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Re: Questions on: Immune to Metabolic Hazards & Stun
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07-17-2019, 01:37 PM | #10 | |
Join Date: Jun 2013
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Re: Questions on: Immune to Metabolic Hazards & Stun
Quote:
Page 45, as part of "Special Weapons and Tactics."
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