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Old 05-22-2019, 09:44 AM   #1
awesomenessofme1
 
Join Date: Mar 2016
Default How to price Sense-Based if it must go through *all* of more than one sense?

This question is in the context of the limitation version, but if you have an opinion or source for the enhancement version, that could be useful too.

The Basic Set says Sense-Based is worth -20% if it goes through one sense, -15% for two, and -10% for three. Based on the price, it's clear that it can go through any of the two or three senses. What would it be worth if the ability has to go through both or all three of them?

For context, I'm trying to create a geas-style ability where the target must be able to see and hear the user for it to be effective.
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Old 05-22-2019, 10:46 AM   #2
Varyon
 
Join Date: Jun 2013
Default Re: How to price Sense-Based if it must go through *all* of more than one sense?

I’d be tempted to go with -10% for each additional sense. As for Lelouch’s geass, I’m not certain that required him to speak the orders, it’s just that was the most convenient way to give them. Presumably, he could have used his geass to make them suggestible, then given the orders via sign language, cue cards, etc. He never tried to give orders to a deaf person (or one with earplugs), so it’s hard to say.
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Old 05-22-2019, 11:10 AM   #3
whswhs
 
Join Date: Jun 2005
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Default Re: How to price Sense-Based if it must go through *all* of more than one sense?

I might go for -20% for one sense, and another -20% for each additional mandatory sense.
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Old 05-22-2019, 11:20 AM   #4
Anaraxes
 
Join Date: Sep 2007
Default Re: How to price Sense-Based if it must go through *all* of more than one sense?

I'd just go with the reverse of the existing sequence, -5% per extra sense (so -20%, -25%, -30%). Requiring a second sense doesn't add a whole lot of extra inconvenience or vulnerability. Sure, you can concoct scenarios like "he can see me but stealth is vital right now" where losing just one sense takes out the ability -- in fact, the GM is practically obligated to do so to make the Limitation interesting -- but they're not really going to be routine compared to not having the opportunity to use the power or having the subject available.
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Old 05-22-2019, 11:30 AM   #5
awesomenessofme1
 
Join Date: Mar 2016
Default Re: How to price Sense-Based if it must go through *all* of more than one sense?

Quote:
Originally Posted by Varyon View Post
I’d be tempted to go with -10% for each additional sense. As for Lelouch’s geass, I’m not certain that required him to speak the orders, it’s just that was the most convenient way to give them. Presumably, he could have used his geass to make them suggestible, then given the orders via sign language, cue cards, etc. He never tried to give orders to a deaf person (or one with earplugs), so it’s hard to say.
I'm not sure what you're talking about (my only knowledge of geas comes from D&D), but thank you anyway for the advice.

Quote:
Originally Posted by Anaraxes View Post
I'd just go with the reverse of the existing sequence, -5% per extra sense (so -20%, -25%, -30%). Requiring a second sense doesn't add a whole lot of extra inconvenience or vulnerability. Sure, you can concoct scenarios like "he can see me but stealth is vital right now" where losing just one sense takes out the ability -- in fact, the GM is practically obligated to do so to make the Limitation interesting -- but they're not really going to be routine compared to not having the opportunity to use the power or having the subject available.
This is the one that I'll go with. I think it should be a noticeable change, but not a massive one. This was largely just a thought experiment anyway, since this is for NPCs.
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Old 05-24-2019, 06:30 PM   #6
binn05
 
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Default Re: How to price Sense-Based if it must go through *all* of more than one sense?

Quote:
Originally Posted by awesomenessofme1 View Post
I'm not sure what you're talking about (my only knowledge of geas comes from D&D), but thank you anyway for the advice.
It is from the anime/manga Code Geass.
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