03-26-2017, 07:32 AM | #1 |
Join Date: Mar 2017
|
Individual Attribute Costs
So I'm creating a new character for a campaign and the GM set the cost of strength and health to half off in order to make it easier for some of the newer players etc... I foiund in the builder under modify>defines called stCost(x). In that, I was able to make the adjustment on strength by dividing the returned data by 2 in both cases (enhStCost(x) and attCost(x). I'm not sure if that's the most elegant solution and I can't seem to find a similar place to do this for Health cost.
I'm hoping someone more experienced can provide me some direction on the right way to make that adjustment. It's not really stopping me from creating the character but it is annoying as I wanted to use it to generate everyone's so the math is all nice and the sheets print out pretty. :-D Please let me know if anyone can help with this. Thanks Jaime |
03-27-2017, 06:23 PM | #2 | |
Join Date: Mar 2008
Location: Mission Tx
|
Re: Individual Attribute Costs
Quote:
There are modifiers you can add. Search the basic and Wastelanders files for Gigantism. This reduces the cost of strength and you can add a modified version to a custom file and not modify the originals. You would want to give it a different name in case you wanted to be able to use Gigantism. If you ever want to not use it, you just don't include it in your loaded files.
__________________
Thank You, Torg Smith |
|
03-28-2017, 06:31 AM | #3 |
Join Date: Mar 2017
|
Re: Individual Attribute Costs
Thanks, I'll look into that. However, the cost reduction isn't just for my character, all the characters have a reduced point cost for strength and health. Is there really know easy way to modify the base cost of those attributes? Like I said, I'm just working with it and doing the math but it would seem that is a huge oversight.
Oh, and this post somehow got on the wrong thread. I'm working with the 3rd edition character builder. I'm going to move my question to the right place. |
|
|