08-02-2015, 02:36 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Alternate Blows from GURPS: Celtic Myth
From the text:
"Alternate blows wound or heal you. The first attack that hits you does normal damage. The next hit heals that amount of lost [HP]. The third blow damages you, etc. The advantage takes up where it left off at the end of the last combat." So... DR (Absorption, heals +80%, every other blow -20%, physical attacks only -20%) equals 7 points/level. This is not going to be cheap. And of course, it only heals half as much as you get hurt. Does anyone have any other ideas?
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08-02-2015, 03:23 AM | #2 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Alternate Blows from GURPS: Celtic Myth
Quote:
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08-02-2015, 03:59 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Alternate Blows from GURPS: Celtic Myth
Reflexive Healing coupled with Energy Reserve, maybe. Anyway, this is not going to be a cheap advantage. In the original it cost 75 points and I doubt it'll be cheaper in 4th. Hmm...
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-02-2015, 04:19 AM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Alternate Blows from GURPS: Celtic Myth
Quote:
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08-02-2015, 04:31 AM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Alternate Blows from GURPS: Celtic Myth
Is there some restriction to prevent allies from alternating a light blow to hurt with a heavy blow to heal when given a chance?
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08-02-2015, 04:39 AM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Alternate Blows from GURPS: Celtic Myth
I don't have Celtic Myth on PDF and I'm not digging for my copy - but I don't remember a restriction on it. As a GM I'd probably tack on another -20% so that you can't actually pull you punches to game the trait.
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08-02-2015, 04:44 AM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Alternate Blows from GURPS: Celtic Myth
Doesn't say anything about it. Remember though that that eats attacks from your allies. I don't see it as breaking.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-02-2015, 09:20 AM | #8 | |
Join Date: Sep 2004
Location: Canada
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Re: Alternate Blows from GURPS: Celtic Myth
Quote:
It's only useful if you're not too near a death-check though; otherwise that light blow might push you over and the second blow won't save you from the death-check. Now, Ghuls are interesting for the second blow bringing it back to life. Which is a rather more extreme version of the same idea.
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Tags |
advantages, celtic myth |
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