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Old 06-19-2015, 08:03 AM   #11
sonic232
 
Join Date: Jun 2006
Default Re: No Permanent Effects from Fright Checks Advantage

Honestly, I feel the 80% limitation on Unfazable is the most reasonable, or else make it a Perk. Unless Fright Checks are an important part of your campaign, this would fall under Perks as an immunity from a rule, reducing that given rule by a level of severity. You still suffer from disadvantages, but You Get Better. Sounds like a perk to me unless you're in a Horror game.
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Old 06-19-2015, 08:43 AM   #12
Kromm
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Default Re: No Permanent Effects from Fright Checks Advantage

I agree with the people recommending the "Unfazeable (Doesn't do anything useful right now, -80%) [3]" approach. If that seems too convoluted and back door-ish, then call it Immunity to a "Rare" effect for 5 points. I'd word that as "Immunity to PTSD [5]," and treat PTSD as a single syndrome for this purpose (that last part bends reality a bit but works well enough for a game). This trait would grant total immunity to acquiring mental disabilities caused by all kinds of Fright, Awe, and Confusion Checks, as well as those inflicted by any similar mechanism invented by the rules or the GM.
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Old 06-19-2015, 08:56 AM   #13
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Default Re: No Permanent Effects from Fright Checks Advantage

An alternate build might start with Resistant (Immunity) to lasting fear effects ([rarity set to campaign type]).
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Old 06-19-2015, 09:09 AM   #14
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Default Re: No Permanent Effects from Fright Checks Advantage

No, I think the 3-point version is the best. It's a little too much for a Perk IMO.
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Old 06-19-2015, 02:11 PM   #15
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Default Re: No Permanent Effects from Fright Checks Advantage

And I think I have a new campaign advantage for future games: I've always loathe phobias and fright checks because they either force me the GM to not play the disadvantage to its full extend and give free points, or to hose a player, and it smells of brinksmanship.

Thank you for bringing this up and giving a good price for it.
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Old 06-19-2015, 09:23 PM   #16
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Default Re: No Permanent Effects from Fright Checks Advantage

Phobias aren't right for every game.
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Old 06-19-2015, 09:34 PM   #17
ArchonShiva
 
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Default Re: No Permanent Effects from Fright Checks Advantage

As a Perk, it lets you replace any permanent Fright Check effect with the next worse non-permanent effect.
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Old 06-19-2015, 11:36 PM   #18
Flyndaran
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Default Re: No Permanent Effects from Fright Checks Advantage

This is an almost necessary advantage for immortals to keep them from going batty from rare but inevitable traumas.
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Old 06-21-2015, 04:45 AM   #19
Celti
 
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Default Re: No Permanent Effects from Fright Checks Advantage

I generally gave something like this to everyone for free; in my games, the “permanent” results of Fright Checks were subject to a spectrum like crippling injuries, using nearly the same rules with WL substituted for HT.

Now, however, I'm using a system based on Ghostdancer's Mad As Bones article introducing Sanity Points.
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Old 06-21-2015, 09:22 AM   #20
David Johnston2
 
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Default Re: No Permanent Effects from Fright Checks Advantage

Here's a different approach. A new advantage called "Mental Regrowth". Based on Regrowth it lets you heal back any otherwise permanent mental traumas.

Last edited by David Johnston2; 06-22-2015 at 03:12 PM.
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