05-16-2015, 06:53 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
New way to build Contacts
How about buying Contacts as skills with an Accessibility limitation? Has anyone tried this? It's not entirely RAW to limit skills, but...
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-16-2015, 06:57 AM | #2 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: New way to build Contacts
As written, Contacts seem way over-priced compared to an ally, but your proposal would seem to strip them of a role-playing element, so I would not use that approach to replace them.
|
05-16-2015, 07:18 AM | #3 | |
Join Date: Jun 2006
|
Re: New way to build Contacts
Quote:
Use a Wildcard skill though. Contacts are more versatile than a single skill, but the theme of a wildcard often catches them quite well. Not any more than the existing mechanics do. You can roleplay the Preparation Required part just as much as you can roleplay a frequency of appearance and reliability roll.
__________________
-- MA Lloyd |
|
05-16-2015, 07:42 AM | #4 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: New way to build Contacts
Quote:
I go the other way, though, and ditch the "Contacts are discounted skills" approach, and instead individualize Contacts further by giving them more stats and traits. Finally, I agree that Contacts should be cheap. Game balance aside (and initially, in early publications, GURPS' Contacts were crazy expensive!), it's a good thing when players decide, during character creation, that their characters knows useful guys, because by doing that they tie their characters more closely to the world in which the campaign takes place. |
|
05-16-2015, 08:10 AM | #5 | ||
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: New way to build Contacts
Quote:
Quote:
|
||
05-16-2015, 08:50 AM | #6 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: New way to build Contacts
Yeah, it's easy to add a roleplaying element. I would still list this under Advantages - just determine point value this way.
Peter, I definitely think a Contact should have a personality and a background story, but they don't need a character sheet.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-16-2015, 09:34 AM | #7 |
Join Date: Jul 2005
|
Re: New way to build Contacts
This is brilliant. Marvelous. Amazing.
__________________
Villain's Round Table |
05-16-2015, 10:01 AM | #8 |
Join Date: Nov 2009
Location: GMT-5
|
Re: New way to build Contacts
I like the idea too. Granted, it seems that GURPS has a tradition of not applying modifiers to skills. But this sounds like a good exception to me.
I wonder if a version of Fickle could be used to simulate reliability. Fickle is usually worth -20%. So maybe you could say -15% since the reaction roll may be modified by bribes, etc. Then, to make them more reliable, you could give maybe a +2 or +4 to the reaction roll for -10% or -5% respectively. Just spitballing. You could also add a +50% Cosmic if the Contact was someone who could do work for you while you were doing other things. Maybe you have an inventor Contact with the Inventor! wildcard skill. She could build you a cool device while you adventured keeping you from having to take time off. |
05-16-2015, 11:08 AM | #9 |
Join Date: Jul 2005
|
Re: New way to build Contacts
I do confess that the glaring Gurps point cost fail of having skill level based on one's attributes becomes acute at this point.
Why should it cost a smart person less to have an iq-based skilled contact?
__________________
Villain's Round Table |
05-16-2015, 01:01 PM | #10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: New way to build Contacts
*blush*
Because it would cost him less to get same benefit by reading a book. I'm putting Contacts on the same cost basis as skills. If you don't like it, price it based on what it would cost if you had an attribute of... 12?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
advantages, contacts, skills |
|
|