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Old 02-09-2014, 11:19 AM   #11
Nereidalbel
 
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Default Re: Advantages and Disadvantages that modify the knockdown roll

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Originally Posted by Onkl View Post
I agree that a Knockdown Roll is based on HT, and a Knockback Roll ist based on DX.

But since Knockback is not the same word as Knockdown and as there is no clarification in the FAQ to this nor is there an errata, I just go by the word and it clearly says Knockdown and not Knockback in the Perfect Balance description.

This is actually why I started the thread... because I just stumbled over Knockdown after reading the description again after years.

So you do make a lot of sense... but why oh why does it say Knockdown and not Knockback (like it should) then?

Cheers

Onkl
It's referring to rolls based on just staying on balance, such as after being hit by a Slam. That's less about pain and more about being knocked over if you fail your roll.
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Old 02-09-2014, 11:34 AM   #12
Onkl
 
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Default Re: Advantages and Disadvantages that modify the knockdown roll

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Originally Posted by Nereidalbel View Post
It's referring to rolls based on just staying on balance, such as after being hit by a Slam. That's less about pain and more about being knocked over if you fail your roll.
My native language is not english so I cling to the exact wording to understand the rules..

So the description for Perfect Balance should say "... or avoid falling down after being knocked back".

Cheers
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Old 02-09-2014, 11:36 AM   #13
NineDaysDead
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Default Re: Advantages and Disadvantages that modify the knockdown roll

Quote:
Originally Posted by Onkl View Post
I agree that a Knockdown Roll is based on HT, and a Knockback Roll ist based on DX.

But since Knockback is not the same word as Knockdown and as there is no clarification in the FAQ to this nor is there an errata, I just go by the word and it clearly says Knockdown and not Knockback in the Perfect Balance description.
No it says knocked down. Not Knockdown.
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Originally Posted by Onkl View Post
So you do make a lot of sense... but why oh why does it say Knockdown and not Knockback (like it should) then?
"Knockdown" is a term of art. "knocked down" is GURPS talking in conversational English. They just sound similar.
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Old 02-09-2014, 11:56 AM   #14
Figleaf23
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Default Re: Advantages and Disadvantages that modify the knockdown roll

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Originally Posted by NineDaysDead View Post
Divine Favor page 10.
Hm.

I don't have that one.

It seems to me, however, that there is more to being Knocked Down than merely pain, and if Resistant to Pain purports to make you immune to Knock Down, then it's a mistake.
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Old 02-09-2014, 12:02 PM   #15
NineDaysDead
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Default Re: Advantages and Disadvantages that modify the knockdown roll

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Hm.

I don't have that one.

It seems to me, however, that there is more to being Knocked Down than merely pain,
Such as? Bearing in mind that Knockdown isn't the only way to end up knocked down.
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and if Resistant to Pain purports to make you immune to Knock Down,
It does (At the immune level).
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Old 02-09-2014, 05:51 PM   #16
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Default Re: Advantages and Disadvantages that modify the knockdown roll

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Such as?
Physiological and anatomical problems. Someone with Numb [-20] is not immune to knockdown, so ...
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Old 02-10-2014, 12:11 AM   #17
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Default Re: Advantages and Disadvantages that modify the knockdown roll

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Originally Posted by Figleaf23 View Post
Physiological and anatomical problems.
Such as? You can still end up collapsing by failing a HT to stay conscious at 0hp or below.

Quote:
Originally Posted by Figleaf23 View Post
Someone with Numb [-20] is not immune to knockdown, so ...
They are if they have Immuntiy to Pain! Numb doesn't make you immune to pain, it just makes you have poor awareness of injury.

Last edited by NineDaysDead; 02-10-2014 at 12:16 AM.
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