10-07-2013, 04:24 PM | #31 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The future of Ritual Path Magic
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10-07-2013, 04:50 PM | #32 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The future of Ritual Path Magic
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10-07-2013, 05:20 PM | #33 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: The future of Ritual Path Magic
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"But how?" you ask? If you're on Facebook, you can share this status. (Don't just "Like" it, "Share" it!) If you're on Twitter, you can retweet this announcement. I don't Tumblr, Instagram, etc., so if anyone's posted a link to the e23 page (http://e23.sjgames.com/item.html?id=SJG37-1653) on one of those sites, let me know.
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10-07-2013, 06:47 PM | #34 |
Join Date: Feb 2007
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Re: The future of Ritual Path Magic
Terrific supplement! I've wanted something like this for a long time and I wasn't disappointed.
I hope to see further support. I would like: A book of spell examples. More advantages to allow wizards to specialize in particular effects. Modifiers for non-Kabbalistic traditions. Ritual Path magicians in DF.
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10-07-2013, 07:58 PM | #35 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The future of Ritual Path Magic
What I would like to see in future RPM supplements are the following.
1) A Grimoire and organized by Path as suggested up thread. Or even better organized alphabetically but with a chart by Path at the end. 2) Compatibility with other systems and using a mix in the game. 3) More Paths involving different concepts. 4) My main issue with it is that there is no real incentive to specialize and most casters will look too much the same. Just put 1 point into each Path and keep bumping up your IQ and Magery. So various ways to deal with that would be nice. The Higher Purpose was a nice start but really does not go far enough.
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10-07-2013, 08:11 PM | #36 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: The future of Ritual Path Magic
Regarding specialization, one thing I've considered doing was writing up a series of 5-point Talents, each of which included two Paths and 3-4 other related skills. (Because a 5-point Talent that encompassed 4-6 Path skills would just be way too munchkiny.) Then include a way for said Talents to boost effective skill caps as well -- I have an idea on how to implement this in a fair way, but don't want to give it away just yet.
I just might do this as a Pyramid article. Thoughts?
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10-07-2013, 08:18 PM | #37 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The future of Ritual Path Magic
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Talents are limited to 4 levels typically and it is a limit I like to stick with. However a +1 to +4 can go a long way in RPM and it gives more variety and a different feel then Higher Purpose. A Ranger talent for Body and Chance plus a few outdoors skills would cover most of the classic Ranger and they still can use other Paths if they want but would have a niche. I like Niche design myself, even if not using Templates as players tend to gravitate that way if they can do it and not feel cheated. It might be good to up the number of Conditional Rituals as well so as to remove the need to bump Thaumatology and Magery.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-07-2013, 08:39 PM | #38 |
Join Date: Nov 2009
Location: Oregon
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Re: The future of Ritual Path Magic
Talents normally include a Reaction bonus. Power-Ups 3 introduced the idea of alternate benefits, replacing the Reaction bonus with a unique bonus flavored by the particular Talent. Perhaps for Path Talents they could just include +1 cap for the covered skills? That's roughly equivalent to a Perk, and seems in line with the other benefits of Talents.
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10-07-2013, 10:00 PM | #39 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The future of Ritual Path Magic
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10-08-2013, 01:54 AM | #40 | |
Join Date: May 2009
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Re: The future of Ritual Path Magic
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http://westmarchsaga.wikia.com/wiki/...ual_Path_Magic I really like Talents for establishing and preserving niches, they go nicely with the +1 IQ [30] mod that has been mentioned on the forums.
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