10-04-2013, 11:13 AM | #41 |
Join Date: Feb 2006
Location: Trondheim, Norway
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Re: Thaumatology RPM: THANK YOU!
Le awesome.
Now, how to alter it to fit the runic theme of the Vikings campaign I may or may not start... Hmmm.
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10-04-2013, 11:15 AM | #42 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Thaumatology RPM: THANK YOU!
In a word, yes. Especially if the GM allowed higher levels of Wealth -- which is less of an issue in a constrained setting like Monster Hunters, but a major one when making these rules universal. One of the most consistent bits of feedback I got from Monster Hunters groups was that grimoires, especially the weak (+2 to +4) ones, were too cheap. So RPM fixes that problem. If you prefer the costs from MH1, you can continue to use them, of course -- but I recommend using the new ones.
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10-04-2013, 11:20 AM | #43 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Thaumatology RPM: THANK YOU!
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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10-04-2013, 02:05 PM | #44 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Thaumatology RPM: THANK YOU!
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10-04-2013, 02:26 PM | #45 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Thaumatology RPM: THANK YOU!
It does? I must admit I don't see anything "unGURPSy" about it. There are two ways in GURPS to plug in a TL and get a dollar amount: starting wealth and typical monthly pay. It's best to link things to starting wealth if their value is supposed to vary by the society's overall affluence, while it's better to link things to monthly pay if their value relative to the average person's ability to buy it remains fairly consistent across time. As I see it, the world's available technology isn't going to make a huge difference on the value of handcrafted grimoires (or most magical gear, really) -- though it does drastically affect how fast you can get one, as shown in the rules -- so I went for the more consistent option.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
10-04-2013, 02:28 PM | #46 | |
Join Date: Mar 2011
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Re: Thaumatology RPM: THANK YOU!
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Now arguably, in a world where magic is researched, educational frameworks improve and the like books will become easier to produce, and therefore cheaper. Of course, in such a world that will be the least of your worries when it comes to making changes. It takes one ritual with a thousand donors of fatigue to really mess up a setting. |
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10-04-2013, 02:28 PM | #47 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Thaumatology RPM: THANK YOU!
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10-04-2013, 04:12 PM | #48 | |
Join Date: Sep 2004
Location: Canada
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Re: Thaumatology RPM: THANK YOU!
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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10-04-2013, 05:51 PM | #49 |
Join Date: Feb 2009
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Re: Thaumatology RPM: THANK YOU!
Kuroshima - unfortunately, I can't remember what you have wrote exactly other than the Mystic Knight article, but the Mystic Knight article is definitely awesome, I have used it as a baseline for characters before, and it is far and away godogma's favorite part of GURPS
It would be very cool if there was a way on e23 to show what articles someone wrote instead of just what pyramid they are in, so I could actually remember which articles were yours |
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