11-23-2012, 10:22 AM | #31 | ||
Join Date: Sep 2007
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Re: [RPM] Different Setting and Different Paths
Charms also bypass the stacking limitations while they're inactive.
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11-23-2012, 10:24 AM | #32 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Different Setting and Different Paths
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Just remember that the spell stacking limit applies to conditional ("hung") spells, too. So a caster can't have five Greater Create Energy "fireball" spells hung on himself, just one.
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11-23-2012, 10:56 AM | #33 |
Join Date: Apr 2006
Location: Brazil
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Re: [RPM] Different Setting and Different Paths
Thank you very much for all! This is perfect to my campaign!
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11-24-2012, 01:32 PM | #34 | |
Join Date: Jul 2007
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Re: [RPM] Different Setting and Different Paths
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I.E., can a necromancer have Greater Create Undead hanging on themselves as a standard conditional, and then Greater Create Undead hanging as three separate charms in addition? |
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11-24-2012, 01:41 PM | #35 |
Join Date: Nov 2009
Location: Oregon
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Re: [RPM] Different Setting and Different Paths
Hmm... is there some way to remove the transferability of Charms, without removing their ability to stack duplicates of the same Effects? Or alternately, to allow a mage to buy extra Conditional Ritual "slots" that can stack?
Also, if a mage has Compartmentalized Mind does each partition have a separate Charm limit, or do they all share? If the former, I could see using a heavily-limited CM to "expand" a mage's spell slots, including allowing one set of duplicate Effects. |
11-24-2012, 01:45 PM | #36 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Different Setting and Different Paths
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11-24-2012, 01:47 PM | #37 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Different Setting and Different Paths
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Ghostdancer
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07-02-2013, 04:28 PM | #38 |
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] Different Setting and Different Paths
When refilling your Magery based energy pool, is there a need to 'stop' gathering for a certain number of seconds to avoid the 3rd attempt penalty, or is is just assumed that each 5 second draw is independent?
Does this also limit critical failures during energy pool re-charging to the minimum of a 20 energy negative effect? Seems like if you use Energy pool+10 as a cap to your spell energy, you can minimize the possible negative consequences of your casting. Hmm, how serious would a 20 point back-lash be? Seems like so long as there is nothing obviously dangerous near-by it would be pretty limited. |
07-02-2013, 04:37 PM | #39 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Different Setting and Different Paths
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Depends on the Path being used. A 20 point backlash for Path of Crossroads is very different from a Path of Body one. 20 points is enough to buy -4 worth of penalties on a broad category for Bestows a Penalty. -100 points worth of disadvantages, or 20-points worth of advantages to help a foe. Well, you still need to add other effects like Duration, Range, etc. but you get the idea. Not really.
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07-02-2013, 06:05 PM | #40 | |
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] Different Setting and Different Paths
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If you gather ambient energy until you have 10+ energy, then tap your internal (magery-based) reserve for the rest, you do not open yourself up to larger backlashes than the minimum. Smite(20): Destroy Body(5) Weight: 300lbs +3 Damage: 4d +12 Am I missing anything here? So a 20 point backlash could be 4d of damage on the mage? |
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ritual path magic |
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