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Old 10-17-2019, 04:59 AM   #25
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Godlike Abilities [Powers]

Quote:
Originally Posted by ericthered View Post
My favorite Godlike power is the ability to just "poof!" anything into existence.

Snatcher (Permenant+300%, Creation +100%, Large Items +50%, More Weight (2000 tons)+ 180%, reduced time 1 second +80%, Reduced Fatigue Cost 2 +40%) [680]

This ability lets the character conjure most things in one second, and do so repeatedly. Fortifications and battleships are out of range. I may want to make a version calibrated for large ships and castles, and I'm not sure how to build the ability to summon many things at once, as long as they are conceptually similar.
To ratchet this up further, I suggest adding Cosmic (doesn't fail on a roll of 14 or more) +50% and/or Cosmic (no dice roll required) +100%, and perhaps Reliable to compensate for whatever penalties the GM assesses for unusual/unique items. Even with all three, that would only take the point cost to [840].
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damage reduction, hardened, powers


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