07-13-2015, 06:42 PM | #1 |
Join Date: Jan 2011
Location: alocal
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[RPM] magically-granted Compartmentalized Mind
Hail, o Hivemind!
I come to you for help. I'm preparing a medieval Monster Hunters mini-campaign, and one of my players is making a witch character. Now, the problem is he wants to have a spell that grants his character Compartmentalized Mind. What he wants to do is use his "normal" mental compartment for spellcasting, while having the other compartment control his body to attack and do stuff. To me it sounds like using magic to become better at magic because he's eliminating the "opportunity cost" of executing other actions. What do you think? Does it really violate the "magic can't make you better at magic" rule or am I being to fussy about this? Thank you in advance for the input! :) |
07-13-2015, 06:56 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] magically-granted Compartmentalized Mind
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Also, I wouldn't sweat the Altered Time Rate ritual - it's at a minimum 300 energy (100 for Altered Traits and x3 for a Greater Effect). If he can cast that spell - let 'em.
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07-13-2015, 07:15 PM | #3 | ||
Join Date: Jan 2011
Location: alocal
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Re: [RPM] magically-granted Compartmentalized Mind
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Thanks! |
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07-13-2015, 07:19 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] magically-granted Compartmentalized Mind
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07-13-2015, 08:03 PM | #5 |
Join Date: Jan 2011
Location: alocal
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Re: [RPM] magically-granted Compartmentalized Mind
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07-13-2015, 08:06 PM | #6 |
Join Date: Feb 2009
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Re: [RPM] magically-granted Compartmentalized Mind
300 energy is also about the same level of energy needed for a quickie jaunt to the moon!
Moon Shot Greater Create Crossroads[6](); Range: Normal: 500,000,000 yds [50], Speed: 500,000,000 yds/second [50], Area Of Effect: 3 yds radius [2], Duration: 1 hour [3]. Cost: 333 |
07-13-2015, 08:09 PM | #7 |
Join Date: Dec 2007
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Re: [RPM] magically-granted Compartmentalized Mind
I go at this kind of thing from another direction. What do the mechanics represent? What fits with a medieval witch's understanding of the world and how the mind? As best as I can see, to do something like that, wouldn't you have to summon a spirit to run your body while your own does some serious thinking?
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07-13-2015, 09:26 PM | #8 | |
Join Date: Jan 2011
Location: alocal
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Re: [RPM] magically-granted Compartmentalized Mind
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07-13-2015, 10:10 PM | #9 |
Join Date: Jul 2007
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Re: [RPM] magically-granted Compartmentalized Mind
IMC (standard magic), for characters with the proper background or training, I allow:
Compartmentalized Mind (Spell Slinging) 5pts: If a character has a spell at 15+ (not requiring physical gestures), he may cast the spell, while taking a physical action for that spell. In practical terms, this turns Round 1 Cast, Round 2 throw, into Round 1:Cast & Throw for 1 round missile spells and jets. |
Tags |
magic, ritual path magic, rpm |
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