05-16-2015, 01:50 PM | #11 |
Join Date: Jul 2005
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Re: New way to build Contacts
A 12 sounds good to me!
So if I wanted a police contact to help me know what's going on at the local precinct, I essentially have current affairs (precinct) with a "contact origin" -10 and maybe preparation required? And then nuisance if you need to bribe them, and then fickle if they are, well, fickle.. A 12 would be 2 pts no matter what my chars iq was... Or 12 pts base for a 15.. Still only saves a few points... But in this configuration, I would think that you could buy other contacts as alternates...for 1/5th the cost.. So if I'm a PI, I might have my precinct contact, my electronics ops (surveillance) guy, my snitch and my bookie.. All with effective skills of 15, with one costing say 8 pts, and the other 3 costing 2 each...14 points total... And my iq 10 PI who really knows how to network can really know what's going down in different areas if he asks around.. Instead of paying 80 points to get 15s in each skill for himself..... And so, he will have to do lots more preparation than the 80 point investment, but it is in keeping with the character and he can afford Tom Selleck good looks and perhaps a signature sportscar and alertness.
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advantages, contacts, skills |
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