07-02-2013, 09:03 PM | #51 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Different Setting and Different Paths
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07-02-2013, 09:27 PM | #52 | ||
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] Different Setting and Different Paths
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That may not be happy-making for my GM, as the last time we used the base magic system he started to develop a twitch whenever I reached for my GURPS Magic book...(I did warn him before the game started that syntactic magic+ normal magic would be incredibly versatile, even after he outlawed certain spells as soon as I described their effects (Time Out anyone?)) ... I wonder if *any* of my spells would be considered lesser spells after the first few games... |
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07-02-2013, 09:36 PM | #53 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Different Setting and Different Paths
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In my opinion? Yeah. A lot more. Quote:
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07-02-2013, 10:16 PM | #54 | |
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] Different Setting and Different Paths
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(But I think I have been getting better about that... especially since we have not used the base magic system since that first game...) Of course with RPM I would need to first get him to agree on an effect before pulling out the physics text book/Wikipedia article/etc that lets me twist that effect into the plot hammer I was originally intending... |
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07-02-2013, 10:20 PM | #55 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Different Setting and Different Paths
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Keep in mind he can simply tell you 'no' or even 'okay, quintuple cost.' Actively working against a GM is something I haven't had to deal with in a long time. My players and I are there to tell a story - a story whose ending we don't know even as we begin to spin it. YMMV.
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ritual path magic |
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