05-23-2011, 11:19 PM | #11 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: A different take on Modular Abilities?
Nope, for 1 ability you'd use Slotted Cosmic Power from Psionic Powers.
__________________
-JC |
05-23-2011, 11:39 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: A different take on Modular Abilities?
|
05-24-2011, 03:09 AM | #13 |
Join Date: Mar 2010
|
Re: A different take on Modular Abilities?
|
05-24-2011, 10:14 AM | #14 |
Join Date: Aug 2004
|
Re: A different take on Modular Abilities?
That seems reasonable for the low end values of X. Rev's proposal of up to eight instances for the -5% level already seemed a bit much to me. I was thinking maybe it should be capped lower, perhaps at five or six, but I don't have any experience with such a limit to back that up.
|
05-24-2011, 03:28 PM | #15 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: A different take on Modular Abilities?
Quote:
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
||
05-25-2011, 10:04 AM | #16 | |
Join Date: Aug 2004
|
Re: A different take on Modular Abilities?
Quote:
|
|
05-26-2011, 06:37 AM | #17 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
|
Re: A different take on Modular Abilities?
Maybe it should be an amplification on the slot version, rather than an limitation on cosmic. It would have the mixing advantage. You could have, for example, 3 slots with 5 point each and 5 more points with the amplification of possibility to be used in any of the existing slots.
Maybe it could have 2 levels: independent points (can use any point in any slot) and point blocks (can use the point block in a single slot at a time only). Not sure if the second option is really doable though. |
Tags |
advantages, gurps, modular abilities, variant |
|
|