12-08-2022, 06:10 AM | #21 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Our group doesn't play by RAW and it's hard for me.
Yeah, that's weird. I can't imagine pulling that on a player of mine who's come up with the information when I don't. (For instance, I strongly encourage the players of spellcasters to have all the parameters and numbers on hand, because with all the best will in the world, I am NOT going to memorize the details of hundreds of spells.) If I say "No, I'm going to do this my way," then I need to be able to point out in the appropriate houserules document where I've disclosed this in advance. If I say "I don't like that" as often as once every year or two, that's a lot.
Sounds like this guy needs to be playing with a system a lot less detailed than GURPS, and you need to be in a different campaign. Thank you for the clarifications.
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12-08-2022, 06:31 AM | #22 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Our group doesn't play by RAW and it's hard for me.
I'm wondering if this is a family-dynamic rather than a GURPS-dynamic. In my group, we all have most of the books and we all participate in finding obscure rules or interpreting corner cases. The GM has the final say but it's not an ego thing.
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12-08-2022, 06:50 AM | #23 | |||
Join Date: Jun 2013
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Re: Our group doesn't play by RAW and it's hard for me.
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But do make certain you're asking it similarly to the above. If instead your typical way of handling this more along the lines of "YOU'RE DOING IT WRONG YOU SHOULD BE DOING IT THE WAY THE BOOKS SAY WHY DO YOU HATE ME YOU SUCK SO MUCH!!111!!!11!" ... then that's probably a big source of your problem. If his dice do indeed average an 8 on a roll of 3d6, he really needs to get some new dice. That's nearly a full Standard Deviation from where they should average. If he refuses, well, that means you've got an uphill battle, as all your foes have a roughly +2.5 to skill (and defense) for free. A good GM would either use fair dice, or adjust encounters to make up for this advantage. Quote:
Of course, this whole "my brother is a neurotic, insecure mess of a GM" narrative sounds very familiar. I can't find the thread now, but have you posted about this before? Perhaps under a different account?
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12-08-2022, 06:55 AM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Our group doesn't play by RAW and it's hard for me.
d6s are in fact pretty easily acquired. Casino grade even.
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12-08-2022, 07:57 AM | #25 |
Join Date: Jan 2011
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Re: Our group doesn't play by RAW and it's hard for me.
Honestly, though, there is only so much that we can do here. We can't come to your table and coach the GM. If he won't learn the rules to the game he's running (which is the most basic thing a GM needs to do), he won't listen to your requests to correct his errors, he won't change his approach because his ego gets in the way, and you aren't having fun in the game, there doesn't seem like a whole lot of point to the whole exercise.
Maybe you guys need to have a board game night instead of GURPS? |
12-08-2022, 08:29 AM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Our group doesn't play by RAW and it's hard for me.
I mostly agree with Purple Snit's comment just above. There are times when you have to say, "I'm not having fun," and walk away.
The one thing I can suggest is that, since you can't be sure of what the rules are, you ask questions about them, both when you're building your character and when you're playing. "I'm thinking about having my character sneak up on the enemy camp. What's the game mechanic for that?" "I'm thinking of building a character who's stealthy. How do you handle sneaking in play?" And if you get pushback, say, "I've been surprised by how you played things in the past. I'd like to make sure I know what the rules are." But that's all too likely just a slow way to get to leaving the campaign when your GM objects to being pinned down.
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12-08-2022, 09:12 AM | #27 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Our group doesn't play by RAW and it's hard for me.
I've been in this situation, and more than once.
I've been the GURPS Line Editor for going on 28 years, so for most of three decades, my professional word on the system has been the last word. That has nothing to do with gaming in my downtime, of course. However, I've also been a GURPS fan since before the game existed, when "gurps" was an enigmatic term Steve was throwing around in the games media of the day . . . call it around 37 years. So, when I play GURPS, I'm usually the most experienced with the system, and I'm always the most expert with the system. I've had a few friends run GURPS for me. Some were happy to be collaborative and lean on my expertise to help them get the rules right. Others were not . . . they saw interpreting rules as being the GM's sole prerogative, and viewed my mere presence as undermining them. In their view, they'd rather be wrong but in charge than right but corrected by a player. Fine. After a few experiences like that, I had to leave those games. I couldn't have fun playing a system I knew inside and out (and had curated and in some cases created!) in not just a house-ruled or quirky way, but too often in a broken way, with a GM who didn't want my help to fix it. It was like being a chef and invited to meals where the food wasn't just below chef-grade, but stuff like steak seasoned with ground-up Smarties and scorched to a crisp. It went beyond my capacity to be gracious. So, I left. It was that or stop being friends because, eventually, I'd cross the line and correct the GM in front of everyone. Of course I made up excuses: I had other obligations at home, it was crunch time at work, whatever. I did my best not to burn bridges. But I couldn't stay in those gaming groups. I hate to say it, but that might be the best solution if the GM is wrong but insists on being right, and you want to remain friends. But first . . . while I'm not accusing you of being a rules lawyer, check your heart and confirm that you aren't. Despite my expertise, I've had players insist I was wrong and they were right – and me lacking a photographic memory, sometimes they were! Where that didn't disrupt the game, I thanked them and reset; where that did disrupt the game, I was far less gracious. Remember that a rules lawyer isn't merely an expert on the rules, but an expert on the rules who interrupts and disrupts play to demonstrate their expertise. Make sure that your friend is pushing back because of the stuff I wrote about above, not because of how you're requesting clarification or offering correction.
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12-08-2022, 10:18 AM | #28 | |
Join Date: Apr 2019
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Re: Our group doesn't play by RAW and it's hard for me.
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12-08-2022, 10:53 AM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Our group doesn't play by RAW and it's hard for me.
The only thing I have to add to this is a suggesting about phrasing. Saying you "want to be told the rules" is a bit confrontational.
Putting it as "I want to understand what this character can do easily, and what's hard for them" moves the question into legitimate issues of interpretation, even if the interpretation is bizarre.
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12-08-2022, 11:30 AM | #30 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Our group doesn't play by RAW and it's hard for me.
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