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Old 10-28-2017, 04:45 PM   #1
shadedmagus
 
Join Date: Aug 2016
Default [House Rules] Wizardly Spell List by Magery level

For my house rules, I've gone through and reworked the Wizardly requirements for spells to (mostly) only require a level of Magery to be able to study and learn the spell. There are some exceptions where I felt that knowing a spell before being able to learn another spell was warranted, and I have noted those exceptions in the list. Also, for the language-related spells, knowing some languages (written or spoken) seemed appropriate as well.

Also, I have included the bonus spell Land Mine in this list; please see this Game Geekery post for details on the spell.

I'm posting this mainly so that no one else who wants this has to reinvent the wheel. Everyone is free to use this list as-is, or make modifications as they wish. If there are any disputes as to why this spell is at that Magery level or doesn't have those other prerequisites, feel free to use this thread to hash that out. Also, I was playing with names at one point, so if there are any spell names in there that shouldn't be, let me know and I'll put them back. I think I got them all, though.

Lastly, apologies for the extremely long post. I tried to make a three-column list, but the white space (tabs and spaces) kept disappearing in the post preview, so I had to put it back to a single column.

And now, without further ado:

* Indicates a spell usable by bards.

Quote:
Magery 0
Climbing (Body Control)
Colors (Light & Darkness) [1]
Find Weakness (Make & Break)
Foolishness (Mind Control)*
Ignite Fire (Fire)
Itch (Body Control)
Light (Light & Darkness)
Measurement (Knowledge)*
Purify Air (Air)
Seek Earth (Earth)
Seek Fire (Fire)
Seek Food (Food)
Seek Water (Water)
Sense Foes (Comm & Emp)*
Sense Life (Comm & Emp)*
Simple Illusion (Illusion)
Sound (Sound)*
Tell Position (Knowledge)
Test Food (Food)

[1] Also requires Light.
Quote:
Magery 1
Air Jet (Air)
Apportation (Movement)
Clumsiness (Body Control)
Continual Light (Light & Darkness)
Counterspell (Meta)
Create Air (Air)
Create Earth (Earth)
Create Fire (Fire)
Create Food (Food)
Create Water (Water)
Daze (Mind Control)
Decay Food (Food)
Destroy Air (Air)
Destroy Water (Water)
Detect Magic (Knowledge)
Drunkenness (Mind Control)
Dull {Sense} (Mind Control)*
Extinguish Fire (Fire)
Far-Feeling (Knowledge)*
Far-Tasting (Food, Knowledge)
Find Direction (Knowledge)*
Forgetfulness (Mind Control)*
Glue (Movement)
Grease (Movement)
Haste (Movement)
Identify Spell (Knowledge) [1]
Keen {Sense} (Mind Control)*
Know Illusion (Illusion)
Know Location (Knowledge)*
Lend Energy (Healing, Meta)
Lend Language (Comm & Emp)
Lend Skill (Comm & Emp)
Lighten Burden (Movement)
Mirror (Light & Darkness)
Persuasion (Comm & Emp)
Purify Earth (Earth)
Purify Food (Food)
Purify Water (Water)
Recover Energy (Healing, Meta)
Restore (Make & Break)
Sense Danger (Prot & Warn)
Sense Emotion (Comm & Emp)
Sense Spirit (Necromantic)
Seek Magic (Knowledge, Meta) [2]
Shape Air (Air)
Shape Earth (Earth)
Shape Fire (Fire)
Shape Water (Water)
Share Energy (Healing, Meta)
Shield (Prot & Warn)
Spasm (Body Control)
Test Load (Knowledge)
Thunderclap (Sound)
Tickle (Body Control)
Truthsayer (Comm & Emp)
Undo (Movement)
Voices (Sound)
Ward (Meta)
Weaken Will (Mind Control)*

[1] Also requires Detect Magic.
[2] Also requires Detect Magic.
Quote:
Magery 2
Agonize (Body Control)
Alertness (Mind Control)
Ambidexterity (Body Control)
Analyze Magic (Knowledge)
Armor (Prot & Warn)
Aura (Knowledge)
Balance (Body Control)
Bladeturning (Prot & Warn)
Borrow Language (Comm & Emp)
Borrow Skill (Comm & Emp)
Bravery (Mind Control)
Burning Touch (Fire)
Cold (Fire)
Cook (Food)
Coolness (Water)
Darkness (Light & Darkness)
Death Vision (Necromantic)
Debility (Body Control)
Deflect Missile (Movement, Prot & Warn)
Delayed Message (Sound)*
Dullness (Mind Control)
Earth to Air (Air, Earth)
Earth to Stone (Earth)
Earth Vision (Earth, Knowledge)
Far-Hearing (Knowledge, Sound)*
Fascinate (Mind Control)
Fear (Mind Control)
Fireball (Fire)
Flaming Missiles (Fire)
Flaming Weapon (Fire)
Frailty (Body Control)
Freeze (Water)
Garble (Sound)
Glow (Light & Darkness)
Grace (Body Control)
Great Voice (Sound)
Hawk Vision (Light & Darkness)
Heat (Fire)
Hide Emotion (Comm & Emp)
Hold Breath (Body Control)
Ice Sphere (Water)
Icy Missiles (Water)
Icy Weapon (Water)
Illusion Disguise (Illusion)
Illusion Shell (Illusion)
Levitation (Movement)
Light Jet (Light & Darkness)
Light Tread (Movement)
Lightning (Air, Weather)
Lightning Missiles (Air, Weather)
Lightning Weapon (Air, Weather)
Locksmith (Movement)
Mage Sight (Knowledge)
Magelock (Prot & Warn)
Manipulate (Mind Control)
Message (Comm & Emp, Sound)
Might (Body Control)
Mind-Reading (Comm & Emp)
Missile Shield (Prot & Warn)
Nightingale (Prot & Warn)
Night Vision (Light & Darkness)
No-Smell (Air)
Pain (Body Control)
Pathfinder (Knowledge)
Prepare Game (Food)
Poison Food (Food)
Quick March (Movement)
Reflect (Meta)
Reflect Gaze (Prot & Warn)
Rejoin (Make & Break)
Repel Spirits (Necromantic)
Resist Cold (Fire)
Resist Fire (Fire)
Resist Lightning (Air, Prot & Warn, Weather)
Resist Pain (Body Control)
Resist Water (Water)
See Secrets (Knowledge)
Sense Evil (Comm & Emp, Meta)*
Shocking Touch (Air, Weather)
Sickness (Mind Control)
Silence (Sound)
Sleep (Mind Control)
Slow Fall (Movement)
Stone Missile (Earth)
Stone to Earth (Earth)
Strike Deaf (Body Control)
Swim (Movement, Water)
Tanglefoot (Body Control)
Turn Spirit (Necromantic)
Umbrella (Prot & Warn, Water)
Vigor (Body Control)
Walk on Water (Water)
Warmth (Fire)
Watchdog (Prot & Warn)
Water Vision (Knowledge, Water)
Weaken (Make & Break)
Quote:
Magery 3
Astral Vision (Knowledge, Necromantic)
Blackout (Light & Darkness)
Blur (Light & Darkness)
Breathe Water (Air, Water)
Command (Mind Control)*
Command {Spirit} (Necromantic)
Compel Truth (Comm & Emp)*
Complex Illusion (Illusion)
Concussion (Air, Sound)
Copy (Make & Break) [1]
Deflect Energy (Fire)
Earth to Stone (Earth)
Entrap Spirit (Necromantic)
Essential Food (Food)
Fireproof (Fire)
Flame Jet (Fire)
Frostbite (Water)
Hide (Light & Darkness) [2]
Hide Thoughts (Comm & Emp)
Hinder (Body Control, Movement)
Hush (Sound)
Ice Dagger (Water)
Independence (Illusion)
Infravision (Light & Darkness)
Initiative (Illusion)
Iron Arm (Prot & Warn)
Knot (Make & Break)
Land Mine (Earth)
Loyalty (Mind Control)
Magic Resistance (Meta)
Mass Daze (Mind Control) [3]
Mind-Search (Comm & Emp)
Mind-Sending (Comm & Emp)
Mystic Mist (Prot & Warn)
Nauseate (Body Control)
Paralyze Limb (Body Control)
Phase (Gate)
Phase Other (Gate) [4]
Protection From Evil (Meta, Prot & Warn)*
Reflexes (Body Control)
Repair (Make & Break)
Repel Spirit (Necromantic)
Roundabout (Body Control)
Scryguard (Meta)
Seek Gate (Gate)
Seeker (Knowledge)*
Shatter (Make & Break)
Sickness (Body Control, Mind Control)
Silver Tongue (Sound)
Smoke (Fire)
Spell Shield (Meta)
Stiffen (Make & Break)
Stone to Flesh (Earth)
Strengthen Will (Mind Control)*
Strike Blind (Body Control)
Strike Dumb (Body Control)
Stun (Body Control)
Summon Spirit (Necromantic)
Telepathy (Comm & Emp)
Terror (Mind Control)
Trace (Knowledge)
Walk on Air (Air)
Wallwalker (Movement)
Wall of Silence (Sound)
Water Jet (Water)
Windstorm (Air)
Wisdom (Mind Control)
Wizard Eye (Knowledge)

[1] Also requires written comprehension of at least one language.
[2] Also requires Blur.
[3] Also requires Daze.
[4] Also requires Phase.
Quote:
Magery 4
Astral Block (Necromantic)
Banish (Necromantic)
Blink (Gate, Movement)
Blink Other (Gate, Movement) [1]
Bright Vision (Light & Darkness)
Charm (Mind Control)
Control Gate (Gate)
Control Person (Comm & Emp)
Dark Vision (Light & Darkness)
Deathtouch (Body Control)
Dehydrate (Water)
Dispel Illusion (Illusion)
Divert Teleport (Gate) [2]
Entombment (Earth)
Fasten (Make & Break)
Fire Cloud (Fire)
Flesh to Stone (Earth)
Flight (Movement)
Gift of Letters (Comm & Emp) [3]
Gift of Tongues (Comm & Emp) [4]
Glass Wall (Knowledge)
Great Haste (Movement)
Great Ward (Meta)
History (Knowledge)
Invisibility (Light & Darkness) [5]
Lockmaster (Movement)
Mage-Stealth (Sound)
Mapmaker (Make & Break)
Mass Sleep (Mind Control) [6]
Noise (Sound)
Panic (Mind Control)
Perfect Illusion (Illusion)
Projection (Knowledge)
Retch (Body Control)
Rive (Make & Break)
Rooted Feet (Body Control)
Sandstorm (Air, Earth) [7]
Scry Gate (Gate)
See Invisible (Light & Darkness) [8]
Sharpen (Make & Break)
Slow (Movement)
Soul Rider (Comm & Emp)
Spark Cloud (Air, Weather)
Stench (Air)
Sunbolt (Light & Darkness)
Sunlight (Light & Darkness)
Trace Teleport (Gate)
Walk Through Earth (Earth)
Wall of Lightning (Air, Weather)
Wither Limb (Body Control)

[1] Also requires Blink.
[2] Also requires Trace Teleport.
[3] Also requires written comprehension of three languages.
[4] Also requires spoken comprehension of three languages.
[5] Also requires Blur.
[6] Also requires Sleep.
[7] Also requires Windstorm.
[8] Also requires Invisibility.
Quote:
Magery 5
Dispel Magic (Meta)
Ethereal Body (Movement)
Explosive Fireball (Fire) [1]
Explosive Lightning (Air, Weather) [2]
Phantom (Illusion)
Possession (Comm & Emp)
Spark Storm (Air, Weather) [3]
Teleport Shield (Gate)
Total Paralysis (Body Control) [4]

[1] Also requires Fireball.
[2] Also requires Lightning.
[3] Also requires Windstorm.
[4] Also requires Paralyze Limb.
Quote:
Magery 6
Pentagram (Meta)
Steelwraith (Earth)
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Old 10-30-2017, 10:02 AM   #2
kmunoz
 
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Default Re: [House Rules] Wizardly Spell List by Magery level

Was there a particular rationale or system behind the spell prerequisites? Light and Detect Magic make sense (they're baseline spells) but the ones farther down the list feel a bit more arbitrary - or at least I'm not seeing the theme.
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Old 11-01-2017, 01:20 PM   #3
shadedmagus
 
Join Date: Aug 2016
Default Re: [House Rules] Wizardly Spell List by Magery level

They didn't seem arbitrary to me; most of the prereqs seem to be essential components of the more advanced spells, i.e. needing to know Sleep to be able to cast Mass Sleep, or needing to know Windstorm in order to cast Sandstorm or Spark Storm.

I might see your point on the Blur > Hide and Invisibility > See Invisible; it seems those might be unnecessary requirements.

But as I said, this is just what I came up with. It took a bit of time and effort, and I figured I would share in case other people wanted something like this but found the effort of doing the entire spellbook daunting.
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Old 11-01-2017, 02:06 PM   #4
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Default Re: [House Rules] Wizardly Spell List by Magery level

Quote:
Originally Posted by shadedmagus View Post
They didn't seem arbitrary to me; most of the prereqs seem to be essential components of the more advanced spells, i.e. needing to know Sleep to be able to cast Mass Sleep, or needing to know Windstorm in order to cast Sandstorm or Spark Storm.

I might see your point on the Blur > Hide and Invisibility > See Invisible; it seems those might be unnecessary requirements.

But as I said, this is just what I came up with. It took a bit of time and effort, and I figured I would share in case other people wanted something like this but found the effort of doing the entire spellbook daunting.
I guess it's a matter of deciding what counts as essential and what is inessential. That's the operating factor in the original prereq design, more or less. You're using a sharper razor.

What I was wondering about was why you decided that those particular spells needed prereqs beyond Magery. I'm not disagreeing with your choices, or the project as a whole. I'm interested in how you made your decisions, and what your criteria were.
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Old 11-04-2017, 01:51 AM   #5
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Default Re: [House Rules] Wizardly Spell List by Magery level

In my campign we have a simmilar system. All wizard spells are ranked from level 0 to level 6. All spells belongs to a college. If you want to study a new spell from a given college.

- you must know at least two different spells from each previous level.
- at least ONE spell of each previous level must be of the same college.

Exceptions: ZERO-level spells have not prerequisites. Metamagic college spells have double prerequisites.

(Sorcerers in my campaign dont have any prerequisites but they have to buy exception prerequiste Perks to buy additional spells)
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Old 11-06-2017, 08:34 AM   #6
shadedmagus
 
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Default Re: [House Rules] Wizardly Spell List by Magery level

Quote:
Originally Posted by kmunoz View Post
I guess it's a matter of deciding what counts as essential and what is inessential. That's the operating factor in the original prereq design, more or less. You're using a sharper razor.

What I was wondering about was why you decided that those particular spells needed prereqs beyond Magery. I'm not disagreeing with your choices, or the project as a whole. I'm interested in how you made your decisions, and what your criteria were.
I went through and took a look at the prerequisites in the official spell list, and what jumped out at me was that most of the prerequisites seemed to indicate a mastery theme, but a skill-based one instead of a talent-based one. My thought on that was that most of the spell prereqs could be rewritten as, "If you have this much talent in Magery, you have the prerequisite ability to figure out how to do this spell without knowing prerequisite spells, especially from other colleges."

The spells that have spell prerequisites in my list are spells that, in my mind, need specific knowledge of another spell in order to be able to learn the advanced spell. Some of these seemed obvious: knowing how to put a single target into daze or to sleep in order to be able to do the same thing to every target within an area, or how to blink yourself before being able to blink someone else. Same as with knowing how to make a fireball before knowing how to make a fireball explosive. As for Windstorm, it seemed to be a sufficiently advanced spell on its own that knowing it would be crucial to casting an effective Sandstorm or Spark Storm.

Now that you have me thinking about it, Detect Magic probably wouldn't need to be a prereq for Identify Spell, and it could be argued that Magery 1 would be enough of a prereq to be able to Seek Magic.

But the language spell prereqs made perfect sense to me - you need to know how to speak/write in at least one language before being able to lend or copy it - so I left those in place.

I hope that helps.
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Old 11-06-2017, 09:10 AM   #7
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Default Re: [House Rules] Wizardly Spell List by Magery level

Quote:
Originally Posted by shadedmagus View Post
what jumped out at me was that most of the prerequisites seemed to indicate a mastery theme, but a skill-based one instead of a talent-based one.
That makes a lot of sense. Thanks!
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Old 11-09-2017, 03:42 AM   #8
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Default Re: [House Rules] Wizardly Spell List by Magery level

By the way you may want to read this blog post regarding wizard spell list by magery level.

https://wolf-were.dreamwidth.org/1755.html
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