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Old 06-09-2008, 04:03 PM   #31
smurf
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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My players laughed nervously, and the warrior just shrugged and said, "No, I was just kidding," then proceeded to get angry that he couldn't run down the stairs, cut down a couple foes, then attack again because "I'm a fighter, that's what fighters do." My rogue player began to get the idea, saying, "GURPS doesn't use classes," to which my fighter responded, "I know. It sucks. I don't know what to do!" The game nearly ended there, petering out pathetically after a total of two sessions.
WTF?

I'm with Jurgen...

Are you saying that this group's idea of imagination ran out after the limitations of the DnD world?

I have never been a big DnD player, so I do not understand the exclamation of "GURPS doesn't use classes"... what's that got to do with roleplaying?
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Old 06-09-2008, 04:16 PM   #32
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by Jürgen Hubert
Is this an American thing? I've never heard stories like this in Germany...
Nahh I remember a DnD player that played one session of GURPS Fantasy. He was ****** of because his 150 point (3e) Dwarven fighter could not slaughter 8-9 Orcs in 10 turns. That they had as many attacks per turn as he did or in some cases "more" attacks as he put it (he had to ready that Giant Axe of his) and that he almost got killed in that one encounter.

"In DnD I would have had them in 3-4 turns" was his only response when I asked him why he charged that small squad of Orcs.

DnD sickness I call it.

And this is not the only player that he have played with in GURPS that has problem understandig the game mechanics.
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Old 06-09-2008, 04:20 PM   #33
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by smurf
I have never been a big DnD player, so I do not understand the exclamation of "GURPS doesn't use classes"... what's that got to do with roleplaying?
It means you don't have a clear, codified "class role" that tells you what your character should do.
I've had a couple of players like this and have solved it by helping them build their characters to be what they want them to be, plus showing them relevant rules bits that will help them understand how their character can do what they want it to (new Martial Arts is so good for this). This quickly got them enthused, wanting to play with the various neat options they'd found.
Combat options that your character can make use of are better than any +x Longsword, from where I sit.
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Old 06-09-2008, 04:28 PM   #34
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by Hannes665
Nahh I remember a DnD player that played one session of GURPS Fantasy. He was ****** of because his 150 point (3e) Dwarven fighter could not slaughter 8-9 Orcs in 10 turns.
Perhaps he mistook the power level of 150 points, or the power level of orcs. It's not like 8-9 orcs can't slaughter a low level fighter in D&D.
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Old 06-09-2008, 04:31 PM   #35
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by The Benj
It means you don't have a clear, codified "class role" that tells you what your character should do.
I've had a couple of players like this and have solved it by helping them build their characters to be what they want them to be, plus showing them relevant rules bits that will help them understand how their character can do what they want it to (new Martial Arts is so good for this). This quickly got them enthused, wanting to play with the various neat options they'd found.
Combat options that your character can make use of are better than any +x Longsword, from where I sit.
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Quote:
Originally Posted by Jürgen Hubert
Is this an American thing? I've never heard stories like this in Germany...
Sounds more like jsut his group...
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Old 06-09-2008, 04:37 PM   #36
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

When people are comparing D&D and GURPS in either direction, they're usually thinking of "D&D/GURPS at this power level, with these character types, in a group with these players and this GM." On the GURPS side, there's the added wrinkle of genre. I somehow doubt that people would fuss 1/10 as much if the power levels, groups, and GMs were aligned, and the only difference was rules. At that point, it would come down to "How large a denomination do you like your eeps in?", "Do you prefer lots of different dice or just one sort?", and "Roll high or roll low?", all of which I would consider aesthetic and impossible to account for fairly. It's a bit unfair to slag off D&D players for being hung up on balance and combat effectiveness when the biggest GURPS FAQs are all about balance and combat effectiveness.
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Old 06-09-2008, 04:38 PM   #37
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by Anthony
Perhaps he mistook the power level of 150 points, or the power level of orcs. It's not like 8-9 orcs can't slaughter a low level fighter in D&D.
Dont know, if I recall he had read the Basic Set and seen that 16 or 18 in Axe was "master" level or something. He was wearing about DR 5 - DR 6 armor. We were compairing those PC´s to 3-5 th level DnD PC´s.
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Old 06-09-2008, 04:38 PM   #38
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

Haven't bought it. Not going to. No interest.

D&D hasn't interested me in more than two decades.

As for a war on gaming . . ..

I'm both a video gamer and a role-player. There are many fun video games (Fallout 3 cannot come out soon enough!) but only a few "fun" role-playing games. By "fun" I'm using my definition, but that doesn't matter, each person has their own definition and would probably agree.

It doesn't matter what RPG system you use. I would rather see everyone playing GURPS, but hey, that's probably never going to happen ("After the RPG wars, all games are GURPS"). As long as your having fun and no real person is getting hurt, then you're doing it right.

Go forth and play. Have fun and I'll be happy for you. Just don't be offended when I vomit upon being asked to play D&D. It just isn't for me.
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Old 06-09-2008, 04:43 PM   #39
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by Seamonster
My rogue player began to get the idea, saying, "GURPS doesn't use classes," to which my fighter responded, "I know. It sucks. I don't know what to do!" The game nearly ended there, petering out pathetically after a total of two sessions.
Yeah, um, that has nothing to do with the system and everything to do with those particular players.

For some reason there are many who think that everyone involved in this hobby is somehow imaginative, by default, just because we play these games; but the reality is, that this is a hobby like any other, and the level of imaginativeness you'll find amongst the people who play this hobby is the same as what you'd find with any other hobby, the same level of imaginativeness that you'll find throughout the general population.

So just like you'll enjoy poker nights with certain types of hobbyists and not others, and you may share a reading club with yet another type of hobbyist; gaming groups are made up of all types of hobbyists too, some are imaginative types, some aren't.

As far as I'm concerned, D&D 4e is all to the good.
It'll bring in old, and add in new, imaginative and creative people to the hobby. People who'll run great characters and run great games.

Sure it'll add loads of unimaginative and uninteresting people to our hobby too, but that's simply because there's lots of those types of people in the world; but unimaginative people have just as much a right to play our hobby as imaginative people do. *grin*
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Old 06-09-2008, 04:43 PM   #40
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Default Re: My Reasons for not Buying HASBRO's 4th Edition

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Originally Posted by Jürgen Hubert
See, I can understand that. "From what I've heard about it, this game doesn't suit my taste." Perfectly reasonable.

However, if someone comes up with some sort of conspiracy theories about a "war on gaming", I expect at least a modicum of actual research of the prime sources...
I paid $4.35/gal for LOW grade gas yesterday. Buying a game system which replaces a system I don't particularly like when every description I have gotten of it to date makes me dubious about it isn't going to occur.
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