02-24-2008, 04:11 AM | #11 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Gurps World's Largest Dungeon!
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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02-24-2008, 06:23 AM | #12 | ||
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: Gurps World's Largest Dungeon!
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One thing that might be interesting is to randomly give out 1 level of a Talent. Or 15 points worth of a Talent, if you prefer. Another possibility is that they get to pick their "pseudo-class", and then roll randomly from their pseudo-class list. Examples: Jock -- includes various athletic skills Nerd -- includes various booky skills Socialite -- includes social skills etc. If you have 6 of them, then you can also roll randomly for a couple of "cross-class" skills. We could also add some other traits, perhaps... maybe a five point advantage associated with each PS. Socialite could have Charisma 1... not sure about the others. ~~~~~~~~~~~~ It just occurred to me that Random Char Gen for GURPS could really be its own thread.... if this is hijacking, let me know. ETA: What sort of format are you thinking for the Maps? Also, is the idea of this just a thought experiment, or do you think someone will someday bother playing it? Last edited by younglorax; 02-24-2008 at 07:11 AM. |
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02-24-2008, 06:25 PM | #13 |
Join Date: Apr 2007
Location: Oregon
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Re: Gurps World's Largest Dungeon!
Relevant combat statistics
Assassin Beetle! ST10 Hp 15 DX 10 IN 2 (reptilian) HT10 move 5 speed 5 dodge 8 DR 2 (chitin shell) High pain threshold discriminatory smell night vision +3 Perks Born Biter: +2 SM when biting Pincer Bite (impaling damage) Barbed pincers stable footed(ignore -2 bad footing penalty) Skill Brawl 11 Attacks: Pincer Bite = Thrust 1d-2(+1 brawl bonus, +1 size/leverage, +1sharpness) Mandible chew = 1d-2 (+1 brawl, +1 sharp) cutting Assassin beetles are so named for their dark brown coloring and their tendency to track prey once scented, They will leap out and capture prey with their pincers and drag them back to their burrows while still alive, chewing on them all the way back. However if the captured prey struggles it will viciously shake them into submision, dealing biting damage again every second. Assassin Beetles naturally take shelter underground, but are on guard and excitable when not in close quarter tunnels, trenches or thick undergrowth. NOTE: a man sized target is considered grappled by 2 hands (+5 harder to break free) due to the size of the pincers. and deal half as much damage coming out as they did coming in and are considered stuck. Assassin Beetles have 6 legs, 6 eyes, 4 small ineffective wings 3 eyelight glands that shed light of candlelike intensity and are 3 feet tall and about 4 feet long. (i post this here so you can put it into whatever format you like for your wiki) |
02-25-2008, 10:05 PM | #14 |
Join Date: Nov 2006
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Re: Gurps World's Largest Dungeon!
I think this could be a fantastic project, but I do worry about it utility. I have heard of WLD (and seen the book sitting in my FLGS) but never considered picking it up. I woudl think a variety of smaller locations for DF would be more practical. But note that I have never been one to step away from a project just because it is not practical.
I like the idea of been dropped into the middle of a crazy wizard's lair though. I'd be against all of the random character generation, but that is something you could take or leave.
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
02-25-2008, 10:26 PM | #15 |
Join Date: Aug 2004
Location: Florida
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Re: Gurps World's Largest Dungeon!
I like the idea of a WLD as a sort of transit plane: You enter the maze and fight your way across to another access point that leads to your destination.
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02-25-2008, 10:40 PM | #16 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Gurps World's Largest Dungeon!
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But if WLD would be that transit plane, maybe need to put some effort in keeping and portraying the right Dungeon Fantasy "specific" flavour. I mean with this not only regarding as very optional the Doom material (1), but still putting something else for it being representative of an "archetypical dungeon fantasy dungeon" . Also, there is a sort of "danger" of design here: to the most quantity, results in less quality, most difficult to keep some degree of flavour and meaning, so I'm not convinced at all about the idea of making this "the largest". That it is a measure, extension, and hence quantity. (1) It would be COOL, however, for an Ultratechnological Horror Dungeon. . .
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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02-25-2008, 10:44 PM | #17 |
Join Date: Aug 2004
Location: Florida
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Re: Gurps World's Largest Dungeon!
Hehheh. Going "up" or "down" a level in the transit plane also causes you to traverse tech levels, or access to Hell dimensions...
Just an idle thought. Work would have to be put into guarding access points to prevent invasions. Of course, such a failure could be what resulted in Doom in the first place... :) |
02-25-2008, 10:48 PM | #18 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Gurps World's Largest Dungeon!
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I agree with that, not being very fond of random generation. The mad wizard-god theme has, despite the apparent lack of originality, a chance of fabulisimilitude (in Bill Stoddard words: "the likeness of real world myths"). So I like it, too.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 02-25-2008 at 10:56 PM. |
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02-25-2008, 10:54 PM | #19 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Gurps World's Largest Dungeon!
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Thinking again, the World Largest Dungeon isn't enough... What is about the Infinite Dungeon?! LOL
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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02-25-2008, 10:57 PM | #20 | |
Join Date: Aug 2004
Location: Florida
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Re: Gurps World's Largest Dungeon!
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