02-08-2018, 10:22 AM | #11 | ||
Join Date: Jul 2008
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Re: Throwing range
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You suggested that the table shouldn't top out where it does. I contest that it probably more or less should, in terms of weight ratio. At least for GURPS-standard levels of anthropocentrism. Quote:
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02-08-2018, 10:55 AM | #12 | |
Join Date: Jan 2010
Location: Brighton
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Re: Throwing range
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But yeah with that I'm out of this thread, cheers TD |
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02-08-2018, 10:59 AM | #13 |
Join Date: Feb 2005
Location: Panama
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Re: Throwing range
[QUOTE=Ulzgoroth;...
So your conclusion is that anyone using the RAW getting numbers you consider fundamentally wrong is 'problem solved'? If 50 meters is correct, you shouldn't have to have thrown a grenade that far personally to be able to tell that.[/QUOTE] The numbers are not fundamentally wrong, the assumptions don't line up with the results. As pointed before a skilled above average thrower can do the feat. The table and rule work fine for everyday cases and for fringe cases, but you have to accept some flexibility and abstraction in the design, the grenade may be thrown in this case 48.8 yards not 50 meters, but how can the real man gauge it was exactly 50 meters? Also not every time you will land your grenade the same distance. What if the grenade was thrown just some 40 yards but due to failure in the throwing skill you get some extra yards of deviation? There are too many factors and this is just a game. If a player or GM want a specific result the rules allows it inside the realism parameters. |
02-08-2018, 11:32 AM | #14 | |
Join Date: Jul 2008
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Re: Throwing range
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But yeah, it is probably fair to say that an ST 14 throw is close enough to 50 meters not to be a worrying discrepancy, and with +2 to effective ST from skill it's not too hard to reach.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-08-2018, 11:55 AM | #15 | |
Join Date: Jun 2006
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Re: Throwing range
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Assuming you even *have* markers on the grenade training range - which you might not, given that they'd be getting blown up by off target grenades pretty often. Of course throwing a grenade as far as you can is fairly useless, you want to throw it to land at a particular place and stop - a long distance throw is going to involve more horizontal momentum (and hence rolling after it hits) than you probably want. My understanding is you are trained to throw them in a style rather different than most sports for just that reason.
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02-08-2018, 04:21 PM | #16 |
Join Date: Aug 2004
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Re: Throwing range
I've long thought that the "missing ingredient" in GURPS throwing ranges is simply this: No All-Out consideration for distance.
That is, the rules assume that in any standard throw, you toss out your projectile and return instantly to a defensive combat stance, fully ready to Dodge or Parry or whatever. That's perfect for PCs flinging knives in a melee, but all wrong for a sporting event (or test of grenade distance). My house rule: let All-Out Attack (Strong) boost throwing distance by 30% (or by one-third if easier). In the above-mentioned grenade toss, you'd start with the base ST 11 x 3.5 = 38.5 yards, then go All-Out and 30% to get... Just a hair over 50 yards. That's one way to do it, anyway. Start with good ST, factor in a skill bonus, work up some Extra Effort, go All-Out (Strong) for the above bonus, and house-rule in another distance bonus for a running throw... and you can actually start to approach real-life record throws in GURPS. (All written up here.) Anyway. Whether you muck with distances or not, it's a wonderfully appropriate topic on the opening day of the Olympics. (Wait. These are the frictionless surface Olympics, not the throwing Olympics. Never mind.)
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02-08-2018, 04:34 PM | #17 |
Join Date: Feb 2016
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Re: Throwing range
You can increase effective throwing ST from 13 (assuming Throwing at DX+2 through practice or natural talent) to 15 with extra effort by succeeding on a Will-based Throwing-4 roll. If we assume that your Will was 12, you would need to succeed on an effective Throwing Skill of 10, which would give you a 50% chance of reaching 50 yards. Since it was one event, I think that your average maximum distance would probably be 45 yards, since you would not be trying to impress anyone.
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02-09-2018, 04:40 AM | #18 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Throwing range
The extra effort roll would be against Will-based Throwing, and so not that unlikely if it's a modest amount that's in addition to the bonus from Throwing.
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02-09-2018, 05:43 PM | #19 |
Join Date: Mar 2013
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Re: Throwing range
Actually THERE IS optional rule in Pyramid #3/34 (Alternate GURPS, p.27) with All-Out Attack (Strong) for thrown weapon (and Commited and Defensive attacks as well) which is working very similarly Tbone's house rule.
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02-09-2018, 07:25 PM | #20 |
Join Date: Feb 2016
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Re: Throwing range
It is not unreasonable to allow melee attack options for throwing weapons, I generally assume that throwing weapons can always use melee attack options in my games. I would even allow AOA (Strong) for bows (to use more powerful bows) and slings.
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