01-24-2018, 11:03 AM | #41 | |
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Re: System for economic simulation
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01-24-2018, 11:04 AM | #42 | |
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Re: System for economic simulation
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01-24-2018, 11:11 AM | #43 |
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Join Date: May 2017
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Re: System for economic simulation
I may actually just implement an algorythm to create a few thousand fictional companies, split among them a gross world product according to the space rules for designing planets, which looks into regional TL and area population, and try to ignore any possible objections from the players, since I am concluding that this cannot be easily done :S
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01-24-2018, 11:19 AM | #44 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: System for economic simulation
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This really is the "Reed Richards is useless" problem discussed on TVTropes. You have transcendentally brilliant minds like Reed Richards, Tony Stark, or Lex Luthor in the world. But somehow none of their inventions ever come into use as consumer products, or change anyone's daily life, or make the global economy more productive. And that seems like something of a paradox; at the very least, it diminishes the verisimitude of your setting.
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Bill Stoddard I don't think we're in Oz any more. |
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01-24-2018, 11:27 AM | #45 | |
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Re: System for economic simulation
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01-24-2018, 11:36 AM | #46 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: System for economic simulation
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Bill Stoddard I don't think we're in Oz any more. |
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01-24-2018, 11:39 AM | #47 | |
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Re: System for economic simulation
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01-24-2018, 11:48 AM | #48 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: System for economic simulation
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It's your game, and maybe that won't bother your players, but everything you've written so far about your economic system looks like it would constantly break my suspension of disbelief while also being fairly complicated in play.
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01-24-2018, 11:57 AM | #49 | |
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Re: System for economic simulation
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Last edited by Alonsua; 01-24-2018 at 12:01 PM. |
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01-24-2018, 12:17 PM | #50 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: System for economic simulation
TL is not really a meaningful concept for a society with significant external trade; you're basically the same TL as the trading community you're part of, just possibly poor.
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