01-21-2016, 12:59 PM | #11 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Pyramid 3/77] CER Calculations
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Offensive Rating Attack Skill: The Acid Spider's base attack is 15, so 15 - 10 = 5 Affliction: The Acid Spider has nothing applicable here, so 0 Damage: The Acid Spider's main damaging attack is 8 points of impaling damage and 0.5 points of cyclic corrosion damage, so for the impaling attack it's 8 x 2 = 16, while the corrosion damage is 0.5 x 2 = 1 x 10 = 10; total is 26 Fatigue Points: The Acid Spider has an FP of 13, so 13 - 10 = 3 Move: The Acid Spider has a Move of 9, so 9 - 6 = 3 Protective Rating Active Defense: The Acid Spider has a Dodge of 11, so 11 - 8 = 3 x 2 =6 Damage Resistance: The Acid Spider has DR 4 in all locations and no significant protective traits, so 4 + 4 + 4 +4 / 4 = 4 Health: The Acid Spider has a HT of 13, so 13 - 10 = 3 Hit Points: The Acid Spider has a HP of 26 and no significant recovery traits, so 26 - 10 = 16 Will: The Acid Spider has a Will of 12 and Combat reflexes, so 12 - 10 = 2 + 1 = 3 Thus total OR is 37 and total PR is 32, so total CER is 69.
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01-22-2016, 07:03 AM | #12 | |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: [Pyramid 3/77] CER Calculations
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Also, your apologies are unnecessary. I completely understand being limited by a word count in the article itself, and I am very grateful you responded so promptly here. Thank you again, and feel free to return to your Very Comfy Nest at the End of Reality. :-) |
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01-22-2016, 07:49 AM | #13 |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: [Pyramid 3/77] CER Calculations
Oh no! Just when I thought I was done, another question cropped up! This should be a quick one. What is "head DR"? There is no "head" hit location, so is this the average of skull and face DR, is it skull DR only, or something else?
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01-22-2016, 08:32 AM | #14 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Pyramid 3/77] CER Calculations
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Funny you should mention that, I'm moving to the new nest today. Lots of work to be done, I'm afraid, but it should be quite nice when finished. If you need anything else post here or feel free to PM me. I usually answer within a couple of hours - day at the most.
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01-22-2016, 08:44 AM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Pyramid 3/77] CER Calculations
We definitely need an "It's a Cat" article, with all information needed to run our feline friends.
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10-12-2017, 06:09 PM | #16 |
Join Date: May 2008
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Re: [Pyramid 3/77] CER Calculations
Sorry for the necromancy. Looking for help on a few things:
1) Vampiric bite, how does it factor in if it's not the creature's highest OR attack? (See Vampire from DFRPG page 58). 2) Any idea what engulfing (see Jelly in DFRPG page 38) does to CER? 3) I've been chalking up invisibility as a defensive trait, but it has substantial offensive implications as well, should it count to OR in some way?
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10-12-2017, 06:49 PM | #17 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Pyramid 3/77] CER Calculations
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10-12-2017, 08:42 PM | #18 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Pyramid 3/77] CER Calculations
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I keep calling it defensive since it’s offensive worth comes from not having to worry about defense. You can split it down the middle if that bugs you. |
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03-01-2020, 07:37 AM | #19 | |
Join Date: Jun 2010
Location: Germany
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Re: [Pyramid 3/77] CER Calculations
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Sorry for the thread necromancy, but I have been going through the article to use it for a Dungeon Fantasy campaign so that I can test it out a bit, but this point about affliction has both on my first read through and now seemed very counter intuitive to me. Why use this logic? If I have a creature with a damaging attack AND an affliction that causes stunning, I would get full damage value + full affliction value. ...but if I have an otherwise identical creature which instead has the same damaging attack with symptoms, side effect or follow up to produce the same affliction effect, I would get the full value for the higher of damage and affliction and 1/5 of the other? Why is this the exact reverse of buying such a trait, where I could quite often get the 1/5 discount for having one as an alternate attack to the other, while having to pay the full price for both in the case of a follow up ability? If I look at the boneflower for example, I could turn its one attack into two attacks with the same characteristics in terms of range, ROF, etc. but have one purely dealing damage while the other only causes the affliction. This would actually remove the very helpful side effect of a penalty to the HT roll based on damage inflicted, but increase its CER? I really, really like the idea of CER and also the splitting it into offensive and defensive ratings, but I really cannot understand the logic here... Aside from that, I think things like how hard an affliction is to resist, things like side effects, symptoms, whether DR has an effect need to be in there to some degree. It really makes me wish the article would have been longer and more detailed on some points... ^^ ;
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Tags |
cer, dungeon fanasy, pyramid #3/77, pyramid 3/77 |
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