04-10-2014, 09:45 PM | #1 |
Join Date: Jul 2013
Location: Siberia
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[MA] All-Out Attack option - Reckless Charge?
One of my players has Berserk disadvantage. And it is kinda weird for me that he can make Move and Attack maneuver if enemy is further than Move/2 and get benefits from active defenses. So, what if I will give him, say, Reckless Charge option to his All-Out Attack maneuver? If he takes this option, he can move up to his Move as part of All-Out Attack and makes his attack with, say, -2 skill penalty without skill cap. Of course, then he can't ever takes Move and Attack maneuver when berserking.
Is it sounds right? |
04-11-2014, 01:08 AM | #2 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: [MA] All-Out Attack option - Reckless Charge?
You can allow him to use MA option from p. 98 that All-out Slam allows full Move.
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MH Setting. Welcome to help. |
04-11-2014, 02:14 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [MA] All-Out Attack option - Reckless Charge?
If you're Berserk, you NEVER get active defenses, and ALL attacks are All-Out.
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04-11-2014, 02:42 AM | #4 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [MA] All-Out Attack option - Reckless Charge?
Nope, that's just wrong. You must make an All-Out Attack if a foe is in range; if not, you must make a Move and Attack if in range. If you can't make an AoA, you get whatever defenses your maneuver gives you.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
04-11-2014, 08:05 AM | #5 |
Join Date: Jan 2013
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Re: [MA] All-Out Attack option - Reckless Charge?
Honestly, the berserk rules are kinda poorly written. For example; a downed fighter with berserk would never be allowed to stand back up, instead he'd have to crawl towards his target to continue fighting, regardless of distance.
It makes a lot of sense to me, to disregard the limitations on which manouvers he can perform, in favor of allowing no active defenses whatsoever and have him go for lethal attacks. |
04-12-2014, 08:02 PM | #6 | |
Join Date: May 2012
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
Edit: I think Reckless Charge might be a good All-Out Attack option, but depending on the character's movement speed and weapon reach it might interact weirdly with All-Out Attack (Long) if you're using Martial Arts. Last edited by 'Grape; 04-12-2014 at 08:04 PM. Reason: avoiding double post |
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04-12-2014, 08:11 PM | #7 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
Personally, I allow Change Position, and I disallow any defenses with any maneuver when Berserk. It doesn't seem unfair, and it feels like a triumph of the spirit of the disadvantage over the letter of the disadvantage.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-12-2014, 08:19 PM | #8 |
Join Date: Apr 2006
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Re: [MA] All-Out Attack option - Reckless Charge?
Not to derail the discussion, but why on earth does All-Out Attack only allow a half move forward, when Move and Attack allows a full move, attack (albeit with penalties), AND you get to keep your defense?
Yes, I know I can houserule it, but I want to know the rationale for this - if there is one. |
04-12-2014, 09:48 PM | #9 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
If it isn't obviously a no-brainer case of "hit things until they stop moving" but still a pretty obvious way of taking out the foe (e.g. cut a rope bridge the foe is crossing, rather than charging out to meet the foe), I might still allow it on an IQ or Will roll.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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04-12-2014, 09:55 PM | #10 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
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Tags |
all-out attack, martial arts, move and attack |
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