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Old 10-17-2018, 01:43 PM   #11
Engurrand
 
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Join Date: Dec 2010
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Default Re: Ghostly Movement, Variants

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Originally Posted by Plane View Post
It's hard to think "only Ghostly Movement could explain this" ...
Sure but that's the point of Ghostly Movement - it's almost believable they did it by mundane means. That's why one variant is cinematic but not supernatural.

And the purpose of this thread was to point out that a nearly identical advantage could be overtly supernatural, and that though those two are stated identically, they are mechanically distinct.

I ran out of steam on trawling youtube for examples, but the trope is out there.
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Old 10-17-2018, 03:31 PM   #12
Plane
 
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Default Re: Ghostly Movement, Variants

The main distinction with supernatural is that it uses an IQ roll whereas Ghostly Movement as a feature substitutes an appropriate skill roll, so I guess Batman would use either climbing/jumping/escape to exit the cage rather than just rolling IQ.
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Old 10-20-2018, 03:56 PM   #13
Nosforontu
 
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Default Re: Ghostly Movement, Variants

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Can anyone recall examples of film moments which depict whatever horror trope this ability was meant to represent? I couldn't nail it down. Which monstrous users? I'm guessing it's probably something Jason Voorhees has done? He's had a lot of films though.

Doctor Who's Weeping Angels seem to be a good fit for it
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Old 10-22-2018, 12:38 PM   #14
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Default Re: Ghostly Movement, Variants

They just move very quickly in general (but don't move at all when observed) I think they'd still be slowed down by barriers, I remember one scene where they were beating down a barricaded door (you couldn't see them so they can move) and if they had Warp they could simply teleport across the door since they could have eventually broken the door down through normal means.
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