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Old 07-02-2018, 01:12 AM   #31
mr beer
 
Join Date: Mar 2013
Default Re: Social advantages in Dungeon Fantasy

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Originally Posted by jason taylor View Post
In a fantasy realm of course different ideas can occur. There may be types of magic that are specifically attuned to princesses.
Yep, pony magic. Which is of course friendship. But also magic.
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Old 07-02-2018, 01:17 AM   #32
scc
 
Join Date: Mar 2013
Default Re: Social advantages in Dungeon Fantasy

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Originally Posted by jason taylor View Post
Are there any skills that might be taught a princess that would be useful adventuring?

In real life that would be tricky because while a prince might be taught the normal skills of a warrior-noble, a princess will hardly be expected to do that and her main skill may be how-to-flutter-her-eyelashes-properly.

In a fantasy realm of course different ideas can occur. There may be types of magic that are specifically attuned to princesses.
Dungeon Fantasy is gender neutral because it's a modern re-imagining of fantasy.

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Yep, pony magic. Which is of course friendship. But also magic.
So friend via capital grade beam weapon? I don't think even Artillery Spells with 12 levels of Magery is really up to that
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Old 07-02-2018, 01:20 AM   #33
malloyd
 
Join Date: Jun 2006
Default Re: Social advantages in Dungeon Fantasy

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Originally Posted by jason taylor View Post
In real life that would be tricky because while a prince might be taught the normal skills of a warrior-noble, a princess will hardly be expected to do that and her main skill may be how-to-flutter-her-eyelashes-properly.
It can vary a lot even here in real life. Your skill set is likely to be fairly different if your father is chief of an Irish tribelet vs. the Emperor of Byzantium. Or for that matter if your mother is Queen of the Scythian Amazons or you were voted Princess at your high school prom.
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Old 07-02-2018, 09:33 AM   #34
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Social advantages in Dungeon Fantasy

Well, a princess should have a bunch of social skills to represent growing up in court (though a princess of a continental empire will probably need higher levels than a princess of a petty kingdom). As for magic, I would actually have princesses develop abilities with a Royalty source modifier rather than magic.

The Royalty source modifier would be -20%, representing a required 10 point disadvantage (Code of Honor or Sense of Duty), abilities turning against you if you violate your disadvantage, and you must perform a dangerous quest to regain your abilities. The Power Talents available for the Royalty source would be Animal Control, Body Control, Death, ESP, Life, Plant Control, Probability Alternation, Spirit Control, Telepathy, and Weather Control.
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Old 07-02-2018, 09:47 AM   #35
martinl
 
Join Date: Jan 2006
Default Re: Social advantages in Dungeon Fantasy

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Originally Posted by malloyd View Post
That. "Insists she is a Princess" is a tolerable quirk.
You could stop right there.
Yes. If it has no in game effect stop there, and I have in fact used that quirk on (edit) the DFRPG board. However OP has said they WANT there to be in game consequences.
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If the player isn't happy with that, you need to discuss the effects they *expect* it to have with them, not try to impose them based on what you think they are, because the possible range is tremendous. And for out of the box DF, be prepared to veto some ideas outright as out of scope for game that has no real social elements.
Exactly.

Here I re-iterate that many fantasy princess archetypes are just PCs using the Bard template - good reactions, good connections, wealth, incessant unnecessary singing, gets on well with animals...

Last edited by martinl; 07-02-2018 at 10:30 AM.
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Old 07-02-2018, 10:10 AM   #36
whswhs
 
Join Date: Jun 2005
Default Re: Social advantages in Dungeon Fantasy

When I think about classical and medieval literature, it seems to me that one thing that most princesses had was skills with textiles: spinning, weaving, perhaps dyeing, embroidery, even laundry (Princess Nausicaa is out doing laundry when she meets Odysseus). Of course an adventuring princess might not be very GOOD at any of those.
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Old 07-02-2018, 10:26 AM   #37
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Social advantages in Dungeon Fantasy

Yes, I imagine that royalty of petty kingdoms would have to have some practical skills like doing laundry (some of the 'kingdoms' of Homeric Greece, like Ithaca, might have only had 1,000 residents).
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Old 07-02-2018, 02:20 PM   #38
malloyd
 
Join Date: Jun 2006
Default Re: Social advantages in Dungeon Fantasy

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Originally Posted by martinl View Post
Here I re-iterate that many fantasy princess archetypes are just PCs using the Bard template - good reactions, good connections, wealth, incessant unnecessary singing, gets on well with animals...
In modern stuff a fair number of them are probably Swashbucklers or Scouts with a Bard lens instead. Perhaps they could be combined to develop a Princess professional template.
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Old 07-02-2018, 03:59 PM   #39
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Social advantages in Dungeon Fantasy

Of course, a Princess can easily have phenomenal reaction modifiers. With 250 points, you can easily give her IQ 14 [80], Appearance (Beautiful) [12], Charisma 5 [25], Courtesy Rank 5 (Political) [5], Status 1 [0], Talker 4 [20], Voice [10], Wealth (Very Wealthy) [30], Diplomacy (H) IQ+6 [4]-20, and Fast-Talk (A) IQ+6 [2]-20, for 188 points total. She receives a base +15/+17 (!!) reaction bonus whenever she speaks to anyone who can understand her, which means that she can 'defeat' most enemies without drawing a weapon.
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