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Old 08-21-2020, 11:07 PM   #11
benz72
 
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Default Re: [AtE] Let's go shopping!

As for the locations and timing of the events, I’d probably have a big ‘market’ with a permanent hub of shops open every day that also hosts (bi)weekly farmers markets and full moon festivals.
The traveling merchants would hit major settlements every month and spend the intervening time in transit to and from outlying habitats.
Regular (static) merchants can keep heavy/bulky inventory so travelers may sell off cheaply before moving on and those local merchants could maintain some inventory of goods not produced locally.
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Old 08-22-2020, 03:09 AM   #12
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Default Re: [AtE] Let's go shopping!

There would almost certainly be a brothel.
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Old 08-22-2020, 03:19 AM   #13
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Default Re: [AtE] Let's go shopping!

Quote:
Originally Posted by JulianLW View Post
There'll be a tanner... <snip>....drum circles will be a thing...
Tanner a given. Drums, mmn... sure.

Quote:
Originally Posted by dcarson View Post
Butcher and baker. Possibly with working cold storage and oven.
Noice. Yup.

Quote:
Originally Posted by benz72 View Post
A few things would be setting assumption dependent.


Brewer/vintner/distiller
Weaver/tailor/seamstress/cordwainer/cobbler if there are no more ‘old clothes’
Luthier/jewler/lacemaker if a place has a luxury economy
Foundry, able to cast aluminum, copper alloys and maybe iron/steel
Builder/carpenter/mason/plumber
Bicycle repair shop or wainwright
Dog breeder/trainer
rope maker
Furniture maker?
All the above work for me. Might add tailors/seamstresses for bespoke clothes, even if they're just made from recycled materials.
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Old 08-22-2020, 03:20 AM   #14
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Default Re: [AtE] Let's go shopping!

Quote:
Originally Posted by Anders View Post
There would almost certainly be a brothel.
It wouldn't be Australia if there wasn't a brothel.
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Old 08-22-2020, 08:38 AM   #15
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Default Re: [AtE] Let's go shopping!

For food, there'd be rad-boar burgers and mutie roo sangers.
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Old 08-22-2020, 08:58 AM   #16
benz72
 
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Default Re: [AtE] Let's go shopping!

Thinking about this a little more abstractly...
We could model the availability/redundancy/quality of goods and services according to Maslow's hierarchy https://en.wikipedia.org/wiki/Maslow...archy_of_needs
Purveyors of food/water/shelter are common and plentiful, even small outlying communities could regularly provide some excess for sale.
As you climb through security, psychological and prestige tiers things that support those goals become rarer and more expensive, perhaps only being available at certain times or in specific locations.
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Old 08-22-2020, 12:47 PM   #17
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Default Re: [AtE] Let's go shopping!

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For food, there'd be rad-boar burgers and mutie roo sangers.
Wererabbit pie.
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