Steve Jackson Games Forums [Space] Multiple/Lots of Stars in one system
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03-25-2013, 09:45 PM   #31
Agemegos

Join Date: May 2005
Location: Oz
Re: [Space] Multiple/Lots of Stars in one system

Quote:
 Originally Posted by David Johnston2 We can cheat with terraforming pods.
And panspermia! And Forerunners with terraforming pods!
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Discussion of FLAT BLACK

03-25-2013, 09:59 PM   #32
Agemegos

Join Date: May 2005
Location: Oz
Re: [Space] Multiple/Lots of Stars in one system

Quote:
 Originally Posted by scc I may still adjust the numbers, because the maximum distance between a and e can reach 480 AU and the minimum distance between a and g can fall to 450 AU, so every few million years that part of space can get interesting and there's a small chance those stars (Or should that be Suns?) may hit each other, so something may need to change there.
The problem is not with stars hitting one another. The problem is that if 480 AU from a is close enough to a that e is in orbit around a, at 480 AU, then if g comes in to 450 AU then it is going to be in orbit around a, not around f or c. In other words the stars won't stay in those orbits. The system will turn into a mixmaster.
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Discussion of FLAT BLACK

Last edited by Agemegos; 04-04-2013 at 03:18 AM.

03-25-2013, 10:24 PM   #33
scc

Join Date: Mar 2013
Re: [Space] Multiple/Lots of Stars in one system

Quote:
 Originally Posted by Brett The problem is not with starts hitting one another. The problem is that if 480 AU from a is close enough to a that e is in orbit around a, at 480 AU, then if g comes in to 450 AU then it is going to be in orbit around a, not around f or c. In other words the stars won't stay in those orbits. The system will turn into a mixmaster.
Star e isn't in orbit around a, it's in orbit around b, I was simply using distance from a as a yard stick (since it's a fixed position for the purpose of these calculations)

But I get the idea, I need to move the orbits further out. I think the simplest solution will be to increase the separation multiplier on c, increasing it to *4 works nicely and increasing the orbit of g around f by 50%, epically as I had mucked up before and was using minimum separation when I should have been using maximum separation

 Tags space, system generation

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