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Old 05-02-2017, 04:37 PM   #1
PK
 
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Default Changing how enchantment $ cost is calculated

I want to eliminate the concept of "quick and dirty" enchantment, so that all enchantments cost $20 x energy cost. How can I do this in a custom GDF?
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Old 05-02-2017, 05:27 PM   #2
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Default Re: Changing how enchantment $ cost is calculated

There's a section at the top of the GURPS Magic 4e.gdf data file which explains this in some detail, but from what you've said it looks like what you need is:

[ATTRIBUTES]
EnchantmentSlowAndSureCost, basevalue(20), display(no), hide(yes)
EnchantmentQuickAndDirtyThreshold, basevalue(0), display(no), hide(yes)
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Old 05-04-2017, 04:44 PM   #3
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Default Re: Changing how enchantment $ cost is calculated

Perfect! Thank you very much.
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