04-05-2010, 04:19 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Difficult Player Type
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04-05-2010, 04:54 PM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Difficult Player Type
Quote:
I do have one other suggestion: create a theme for a short-term campaign, say half a dozen sessions, and invite them into that. Make it explicit that this is a way for you and them to check out each other's styles, and that it's only going to last a finite span of time. Bill Stoddard |
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04-05-2010, 05:27 PM | #13 | |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Difficult Player Type
Quote:
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
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04-05-2010, 05:46 PM | #14 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Difficult Player Type
Quote:
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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04-05-2010, 05:47 PM | #15 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Difficult Player Type
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Quote:
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04-05-2010, 06:14 PM | #16 |
Join Date: Aug 2004
Location: Arizona
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Re: Difficult Player Type
I got the answer. I do. Really. It's simple and easy. Trust me. The most simple in-game solution is thus:
***space for spoiler*** The PC must have the Common Sense disad at no point cost. That is it. Player: "...then I grab the queen by her hooters, flip off the king and take out the nearest gaurd with my flaming sword of fire!" GM: "Nope. Your Common Sense power is tingling." Player: "...whine whine whine railroader whine whine choo-choo whine..." GM: "... whaa whaa whaa my precious unique snowflake can't do whatever it wants whaa whaa whaa. No stop the ******* and moaning."
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Two reasons for “evil” alignment, the idiotic notion that it somehow makes the PC “cool” or the doltish idea that it means that their character can do absolutely anything he or she wants. |
04-05-2010, 06:15 PM | #17 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Difficult Player Type
I have a similar problem. I have a player who I honestly think genuinely wants to play. He has experience with tabletop games, he's willing to do more "high brow" style intellectual and social oriented games and even wants to get friends involved.
...but he enjoys being a "troll" online. He puts purposely inflammatory comments on message board, runs a "chan" type site, enjoys "ganking" low-level players in PvP MMORPGs and enjoys saying (shouting) inappropriate things in public. However one-on-one in person he's a pretty decent guy, which makes me think a lot of the other stuff is just an act. So I really don't know if he'd be a good match or not. I'm thinking of vetting him with one-on-one play or two on one and go from there.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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04-05-2010, 06:43 PM | #18 | |
Join Date: May 2005
Location: Oz
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Re: Difficult Player Type
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My approach involves discussing RPGs as a collaborative, co-operative, extemporary, storytelling game and leading into standard "how to write a novel" stuff about characters being three-dimensional, fathomable, and steadfast to a core motivation, about conflict, crucible, and steadily-rising tensoin, and about how a story fails if the audience doesn't believe that that character would actually do that in that situation. In short, explain what you want, and then ask the player to help you make it turn out right. Challenge your players to make a story, turn them into collaborators rather than audience. Present yourself as someone who needs help, willing co-operation, rather than as someone who will exercise authority to impose order on chaos and make things come out. I don't like the terms "game master" and "dungeon master" much. The authority of the GM has to be there as a last resort, but a game should not run by its frequent exercise. |
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04-05-2010, 06:51 PM | #19 |
Join Date: Aug 2004
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Re: Difficult Player Type
To borrow a line from that purple colored site: Kill them and take their stuff already!
:)
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
04-05-2010, 06:52 PM | #20 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Difficult Player Type
I'd like to note that I've also encountered these player types, and they are problematic, so while perhaps both you (SirPudding) and I are both such humorless SoBs that we can't understand the type of (psychotic) fun they're trying to have, it's entirely possible that there are people who just enjoy unleashing their inner 6 year old regardless of how that affects other people they're playing with.
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Tags |
player types, prospectus, robin's laws, social contract |
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