07-05-2006, 10:54 PM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sample prospectus
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Cases examined so far: A private club in Montreal that meets once a month for a banquet of real animal flesh is being coerced into supporting political causes its members don't favor (such as joining the European Union, which would make those banquets illegal rather than just disapproved of) by the threat of exposure of their hobby. An emergent AI who is the star of a digital kingdom has learned that she has been illegally copied, and is afraid that the theft will lead to her existence as a sapient being being revealed, which would lead to her being erased. A married couple bought the telepresence circuitry and software to inhabit each other's bodies; then the husband, in the wife's body, went out for a walk, and didn't come back—she knows her body is okay, because her brain is still working, but the protocols won't let the swap be undone without mutual approval, and he's out of touch. One of the partners in the firm is worried about her brother back home in Singapore; she hasn't seen him in years, since she accused him of arranging their father's death, but she recently wanted to talk with him again and couldn't find contact info. —Currently we're in downtime, as the partners deal with personal issues. One of the PCs has arranged for "team building" training for the firm; we're probably going to spend time on that next session. |
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07-05-2006, 10:58 PM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sample prospectus
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07-05-2006, 11:00 PM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sample prospectus
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07-05-2006, 11:02 PM | #14 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Sample prospectus
That does sound a bit suspicious, yes.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
07-06-2006, 01:34 AM | #15 |
Join Date: Mar 2006
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Re: Sample prospectus
My supers game is dying a slow death, Inspired by y'all, I have started to work on a prospectus of my own. I will try and post it here when I am done
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07-06-2006, 08:17 AM | #16 | |
Join Date: Jul 2004
Location: Austin
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Re: Sample prospectus
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I'd also suggest scheduling a group session where you do nothing but discuss the campaigns. Sometimes players rate something because they didn't completely understand what you were going for, or because they thought "it'll be just like game X" which they didn't like.
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Paul Chapman |
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07-06-2006, 01:11 PM | #17 | |||
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Sample prospectus
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07-06-2006, 02:04 PM | #18 | |
Join Date: Jul 2004
Location: Austin
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Re: Sample prospectus
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But nothing can replace a good FTF session for campaign design.
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Paul Chapman |
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07-06-2006, 08:47 PM | #19 | |
Join Date: Aug 2004
Location: Boston, MA
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Re: Sample prospectus
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straight explanation (like your example). |
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07-07-2006, 12:24 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Sample prospectus
Quote:
(http://en.wikipedia.org/wiki/Auteur_Theory), and thus I don't normally have any use for player collaboration in campaign design. A large part of what I'm offering my players is the chance to be surprised by the world I've created. That said, I'm currently running a campaign where a large part of the backstory was made up by the players. I started out by having each of them play a respected adult member of a noble house of spell-wielding aristocrats. Then I invited them to make up stuff about their houses—how the head of the house was chosen, marriage customs, style of clothing, magical specialization, characteristic physical appearance, and so on. I even had them draw family trees. I added a fifth house, with a magical specialization that complemented the other four. As a result, during play, I often pause for a moment and ask one of the players, "Okay, how do you think your house deals with this?" It's been a lot of fun, partly because I recruited my four hardest core storytellers into the campaign. |
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prospectus |
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