06-23-2010, 07:57 PM | #1 |
Join Date: Aug 2004
Location: Louisville, Ky
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Prospectus help.
Half a prospectus actually, but I'd like some feedback on this much.
What is confusing? What did I leave out? What could be edited or rephrased? etc. All using Gurps, point totals TBD. Thanks in advance, Jeff. Campaign Prospectus Come What May: You wake up and find that the end of the world has come and gone. Characters are highly skilled individuals originally recruited for a government project. Now they find themselves in a post-apocalyptic world trying to survive and find a place for themselves. Some combat abilities will be needed; but investigative, medical, scientific, social, and survival skills will all be helpful. This will be a gritty, realistic campaign. The threat of violence is always near and will be lethal when it does occur. Gritty post-apocalypse. (A Boy and His Dog, The Road Warrior, Twilight2000, The Night of the Trolls). First In: Exploration and interaction on an interstellar survey ship. After 400 years the Long Night is finally ending. The young Lorasian empire is now expanding into the territory of the old Commonwealth. Characters will be crewmembers on a long-range covert survey vessel. They will be visiting worlds not heard from in over four centuries. Each player will have multiple characters in different departments (bridge officer, Marine, engineer, e.g.). This combat light, character driven campaign will focus on both on-board character relationships and the discovery of strange worlds and unusual cultures. Exploration soap opera. (GT: First In, Traveller: The New Era, Five-year missions, WHS’ Manse campaign, Brett’s Survey campaign). In Her Majesty’s Service: Travel and adventure in a steam-powered Victorian age. Being proper gentlemen (or other true and loyal subjects of the Queen) you have answered the call of duty. Now you will travel the world in Her Majesty’s service and carry forward the banner of civilization (while keeping a stiff upper lip, of course). But in this world Babbage completed his machine and Jules Verne is an engineer, not a writer. Steam-powered machines travel land and sea, while great airships cruise above. So crank up the difference engine and set forth to confound evil! Steampunk Cliffhangers. (Cliffhangers and Steampunk, Kipling and Verne). Interesting Times: Heroic adventure in an iron-age Persian analogue. The largest and wealthiest of the Sassanid states, Susa has long been mired in corruption and incompetence. Now the young Kings energy and dynamic leadership are restoring her to glory. Susa has reclaimed its destiny and has begun to once more unite the Sassanid Empire. The characters will be working for the Kings Grand Marshall as a team of unofficial spies and troubleshooters. The characters (and the Grand Marshall) all grew up in the same mountainous border region. Magic and the supernatural are real but rare, limited healing abilities will be the only magic available to the characters at start, Combat is not the focus but when it occurs it will be heroic rather than gritty. Missions will be diplomatic, investigative, or intelligence gathering in nature, not commando raids. Heroic Fantasty. Riding the Storm Out: Desperate adventure in middle-eastern iron-age world. Largest and wealthiest of the Sassanid states, Susa is infamous for its corruption and decadence. Now under its young King it has become frighteningly (if not supernaturally) effective in its ruthless campaign of conquest and expansion. Located on the border of the old Sassanid Empire, the small state of Bactria is determined to preserve its independence. The characters are all retainers of the noble Prince of Bactria. They will be called on to be diplomats, spies, counter spies, saboteurs, perhaps even as assassins. They will need to be able to operate as a small tactical unit and, between them, be able to handle all of the missions above. They do not have access to magic or supernatural abilities to start with. Combat will be more heroic than realistic. Magic and the supernatural, though rarely seen, are unforgivably real. Dark Fantasy. |
06-23-2010, 10:26 PM | #2 | |||||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Prospectus help.
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How many technical tasks will there be? Is the ship heavily automated, with humans being there to provide heuristic decision making, or is this classic space opera with minimal automation? Will PCs be human or posthuman? Quote:
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Bill Stoddard |
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06-24-2010, 06:21 PM | #3 | ||||||||||
Join Date: Aug 2004
Location: Louisville, Ky
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Re: Prospectus help.
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Jeff |
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06-24-2010, 06:37 PM | #4 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Prospectus help.
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Aside from that, yeah, I dunno if I'd offer two games in the same setting. The steampunk cliffhangers sounds awesome. |
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06-24-2010, 06:52 PM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Prospectus help.
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Bill Stoddard |
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06-25-2010, 09:00 PM | #6 | ||||
Join Date: Aug 2004
Location: Louisville, Ky
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Re: Prospectus help.
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(Yeah, InHMS is my favorite, too). Quote:
Jeff |
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06-29-2010, 08:10 AM | #7 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Prospectus help.
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You may wish to say, "An X-point Template (Government-Trained Recruit) will be used; PCs have Y points to customize it" and just make a template with the combat skills and/or advantage options you feel are going to be necessary to make these lot something besides Feral Dog Chow.
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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06-29-2010, 10:02 AM | #8 | |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Prospectus help.
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(And now I'm starting to have ideas for a crossover-type campaign - a post-apoc world in which a group of survivors have taken to worshiping the Great Old Ones...)
__________________
If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
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06-29-2010, 05:00 PM | #9 | ||||
Join Date: Aug 2004
Location: Louisville, Ky
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Re: Prospectus help.
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Jeff |
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07-02-2010, 12:39 PM | #10 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Prospectus help.
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(Reading the GM's mind -- if I don't know the GM really well -- regarding How Deadly Is Deadly?... Well, that requirement would influence my choice of game, and probably to the negative. Three page paragraph about things, no. Extra sentence? Yah. Template would probably be easiest.)
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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