12-01-2014, 09:31 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Nuclear bombardment and fragile scanners
Why isn't the Ogre player required to wear a blindfold for the rest of the game after being subject to the first attack with nuclear weapons?
My handwave is that the sensors are woven into BPC. Blasting away a layer of armor only exposes more sensors in this Ogre-sized sensor array. Also I figure that Ogres might as well be blasting away with active EM pulses all the time. Ninjas using deceptive EM pulses designed to look like false reflections of course.
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12-01-2014, 09:36 AM | #2 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Nuclear bombardment and fragile scanners
I've always stated that just as armor and such is improved by technology, the results of any EMP are lessened by improvements in hardening circuitry and software against such damage. It's just one of those things one has to accept to play the game.
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12-01-2014, 09:55 AM | #3 | |
Join Date: Oct 2005
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Re: Nuclear bombardment and fragile scanners
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First, nuclear blasts are relatively localized vs something the size of an Ogre hex. Anything far enough from the blast under a little cover will be fine. Second, there's this whole other battle of small sensor drones that is largely inconclusive. There are enough small drones, bots, sensor shells, and dropped sensors that you can never get them all, and they are so light and cheap relative to a micronuke that no one ever runs out. Everyone has enough sensors to get a vague idea about where everyone else is, but none of these little sensors survive line-of-sight with enemy units. You know to within 100 meters where your enemies are at all times, but only to within 3 meters in an overrun. |
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12-01-2014, 12:51 PM | #4 | |
Join Date: Oct 2014
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Re: Nuclear bombardment and fragile scanners
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Shear forces from an explosion are something to contend with and while armor may be structured to withstand a pounding, is it structured to withstand torsion or flex? Heck, is that even an issue with the itty bitty tacnukes? If this has been discussed, feel free to point me at it!!! Jen
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Verbing weirds language- Calvin |
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12-01-2014, 01:55 PM | #5 |
Join Date: Jan 2005
Location: Allentown,Pa. The hiding place during the revolutionary war & current home of the Real Liberty Bell
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Re: Nuclear bombardment and fragile scanners
Maybe an optional rule could be added to see if the CRM 114 is destroyed and the Ogre is blind after the first time it is fired upon could be added:
Cruise missile 1-3 NE/4-6 X Armor 1-4 NE/5 or 6 X Infantry 1-5/NE 6 X On a X result the Ogre is blind and can still head toward the CP (or it's objective) but can't fire on anything until it enters the same hex as the unit. Last edited by mxslade; 12-01-2014 at 02:26 PM. Reason: spelin rrs |
12-01-2014, 03:02 PM | #6 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Nuclear bombardment and fragile scanners
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-HJC |
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12-01-2014, 03:04 PM | #7 |
Join Date: Oct 2014
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Re: Nuclear bombardment and fragile scanners
I'll crack that open then. I tend to forget the GURPS Orgre book, to my shame...
Jen
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Verbing weirds language- Calvin |
12-01-2014, 03:21 PM | #8 |
Join Date: Oct 2005
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Re: Nuclear bombardment and fragile scanners
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12-01-2014, 06:42 PM | #9 |
Join Date: Feb 2008
Location: Warrenton, VA
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Re: Nuclear bombardment and fragile scanners
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