08-26-2010, 01:37 PM | #11 |
Join Date: Aug 2004
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Re: GURPS Dungeon Fantasy 12: Ninja
Hey Ninjas! Let Kromm go or we'll sic the Apache Vikings on Harleys after you!
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08-26-2010, 01:43 PM | #12 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: GURPS Dungeon Fantasy 12: Ninja
Damn you, SJG! Just after I had vowed to curb my impulse buying!
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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08-26-2010, 01:45 PM | #13 |
Join Date: Apr 2008
Location: New Hampshire
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Re: GURPS Dungeon Fantasy 12: Ninja
Pfft. Your pitiful vow is nothing to the POWER of Ninja!
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08-26-2010, 01:55 PM | #14 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 12: Ninja
Having finished reading it, I must say that Kudos to Peter! It really carves it's own niche. Different from the Thief, the Martial Artist, the Swashbuckler and the Artificer. I really loved the ninja suits! Finally a reason to wear the black pajamas (and much more balanced than the one that was in 3rd ed, IIRC).
Just a minor nitpick, there are NO powerups (Unless they outninja-ed me), but there is a mention of Ninja Talent 5 on p18, under the Jonin No Ninja-To, and no way of getting it. What should the powerup of the ninja be? |
08-26-2010, 04:26 PM | #15 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
That is my thought too. If you make such cool, detailed templates like DF Ninja then nobody will want to play a generic Thief or Knight. Now maybe if there were Samuri and Viking templates as a subset of Knights then people would be more interested IMO.
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08-26-2010, 04:44 PM | #16 |
Join Date: Feb 2008
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Re: GURPS Dungeon Fantasy 12: Ninja
I'm really happy to hear all that, but can we get some light details? Like "The Assassin (since that seems to be the name of the template) gets X, but the Thief still gets Y?"
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08-26-2010, 04:47 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 12: Ninja
I'm fairly sure that "Assassin" is the "nonja" template, that was included if you wanted to use stuff from the .pdf, but not have Japanese-esque characters in your game. At any rate it appears that DF Ninja are primarily gadget-based. Thieves are more skill based.
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08-26-2010, 04:54 PM | #18 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
Quote:
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08-26-2010, 05:00 PM | #19 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
ETA: as pointed out, the Assassin isn't a ninja. It's a template for a sneak-around-and-kill-people character which doesn't use specifically ninja equipment and traits.
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08-26-2010, 05:13 PM | #20 |
Join Date: Feb 2008
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Re: GURPS Dungeon Fantasy 12: Ninja
The Company comes through! Thank you very much, sir. That is good information to have. I can see that thieves are still very valuable to have in the party and the fighting classes still have their bits of expertise that the Ninja can't touch.
One more bit of curiosity.... is there a Ninja! skill in there? If so, what does it replace? |
Tags |
dungeon fantasy, kromm explanation |
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