Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-24-2012, 07:46 AM   #1
razorblade
 
Join Date: Feb 2012
Default Warrior/wizard

hi to all, i'm a newbie :) is there a way in gurps to make an efficient half warrior half wizard?
razorblade is offline   Reply With Quote
Old 02-24-2012, 07:49 AM   #2
Mateus
 
Mateus's Avatar
 
Join Date: May 2008
Location: Curitiba - PR (Brazil)
Default Re: Warrior/wizard

Quote:
Originally Posted by razorblade View Post
hi to all, i'm a newbie :) is there a way in gurps to make an efficient half warrior half wizard?
Welcome abord! =)

To give you any indication you must tell us at least how many points you will have to build it and What books do you have?

Mateus
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica
Mateus is offline   Reply With Quote
Old 02-24-2012, 07:50 AM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Warrior/wizard

Quote:
Originally Posted by razorblade View Post
hi to all, i'm a newbie :) is there a way in gurps to make an efficient half warrior half wizard?
Sorry, you need to define your terms first.

For example, if you meant a fellow who spends most of his cp on spells but can wear armor and fight with a sword that's standard in Gurps. Limits on what a person with Magery can wear and/or fight with exist on ly when an individual GM imposes them.
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 02-24-2012, 07:51 AM   #4
B9anders
 
B9anders's Avatar
 
Join Date: May 2006
Location: Denmark
Default Re: Warrior/wizard

Maybe. Tell us your point budget first though.

edit: Double Ninja'ed. A plague on both your houses.

Last edited by B9anders; 02-24-2012 at 07:55 AM.
B9anders is offline   Reply With Quote
Old 02-24-2012, 07:51 AM   #5
Rurouni_Bill
 
Join Date: Nov 2009
Location: Deerfield, MA, US
Default Re: Warrior/wizard

Hello and welcome.

The answer is 'yes, absolutely'. GURPS is all about flexibility. It just depends on where you want to spend your character points. Someone who is trying to be good at both magic and melee will not be as good in either as a specialist, but I've seen lots of good hybrids.

It is expensive, so a lot depends on how many character points the GM wants to give out. You'd need decent attributes, the Magery advantage, and some points for spells and skills. Some extra advantages like Combat Reflexes would also be helpful.
Rurouni_Bill is offline   Reply With Quote
Old 02-24-2012, 07:51 AM   #6
Anaraxes
 
Join Date: Sep 2007
Default Re: Warrior/wizard

Sure. All too many ways, no doubt! You might want to describe a bit more what you're trying to do.

In the meantime, are you familiar with "Imbuements"? These are abilities that let you do things like turn any sword you pick up into a flaming sword, well suited for the sort of magic-using fighter that's buffing his weapons.

http://e23.sjgames.com/item.html?id=SJG37-0128

Is your game using magic built on Advantages (Powers) or magic skills, as in GURPS Magic?
Anaraxes is online now   Reply With Quote
Old 02-24-2012, 07:52 AM   #7
Jovus
 
Jovus's Avatar
 
Join Date: Sep 2008
Default Re: Warrior/wizard

However, the short answer is yes. You probably won't be as good at straight-up hitting-things-with-a-sword-until-they-fall-down as a dedicated warrior, and probably not as good at blowing-things-up-until-they-fall-down as a dedicated mage, but the character is definitely still viable (no, really viable, not D&D "multiclassing is fine, trust us!" viable) and the character will benefit from the flexibility.
Jovus is offline   Reply With Quote
Old 02-24-2012, 07:58 AM   #8
Fred Brackin
 
Join Date: Aug 2007
Default Re: Warrior/wizard

Quote:
Originally Posted by Jovus View Post
However, the short answer is yes. You probably won't be as good at straight-up hitting-things-with-a-sword-until-they-fall-down as a dedicated warrior, and probably not as good at blowing-things-up-until-they-fall-down as a dedicated mage, but the character is definitely still viable (no, really viable, not D&D "multiclassing is fine, trust us!" viable) and the character will benefit from the flexibility.
To add to this and my earlier remarks, Yes if you spend some of your points on weapon skills and soem of your points on magic you will probably no be as good at either as someone who spends all of his points on only one.

However, if your question is "Canh I make someone who is as good at melee fighting and spellcasting as I want them to be?" the answer depends very much on what you want (and on how many pts you have to spend too).
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 02-24-2012, 08:01 AM   #9
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Warrior/wizard

I believe there's a character in the old 3e Villains book who is exactly this: a warrior who knows a handful of Movement/telekinesis spells (Apportation, Haste, etc), wears mail armor, and swings a nasty sword. I'm pretty sure 3e's Wizards has a "full plate warrior-mage" as well.

There will be minute differences, point-wise, between the builds of those books and the current 4e rules, but the concepts translate very easily. (In fact, 3e was even more suited for warrior-mages, as Fatigue, the energy used to cast spells, was based off ST instead of HT.)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-20-2012 at 09:25 PM.
Phantasm is offline   Reply With Quote
Old 02-24-2012, 08:03 AM   #10
Jovus
 
Jovus's Avatar
 
Join Date: Sep 2008
Default Re: Warrior/wizard

Quote:
Originally Posted by Fred Brackin View Post
However, if your question is "Canh I make someone who is as good at melee fighting and spellcasting as I want them to be?" the answer depends very much on what you want (and on how many pts you have to spend too).
And also, 'not being as good' as a straight mage or straight warrior at what they do does not translate directly to not being as good at killing people.
Jovus is offline   Reply With Quote
Reply

Tags
character concept, character creation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.