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Old 10-13-2017, 11:23 AM   #11
AurochJake
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Default Re: Units disabled by enemy fire

Quote:
Originally Posted by selenite View Post
I appreciate the quick update cycles you guys are pulling off. You beat the hell out of my day job.
We're lucky to be able to work on such a great IP, and I have to say, with such a patient and collaborative community.

Update version 1.2.2.0
  • FEATURE: Invite System - If you send an invitation to a MP game and the person you're inviting is in a single player game, they will now be notified
  • FEATURE: The Scenario Editor now has helpful hotkeys, which will help with making scenarios quicker and displaying how the system works a little clearer!
  • Disabled units now recovering at correct time
  • Fixed a bug where G.E.V.s were receiving an additional recovery phase just before the G.E.V. movement phase
  • Heavies in Overrun against Ogres now do 2 damage to Treads instead of 1.
  • Added a fix where units in Overrun weren't turning to target the correct opponent
  • Campaign mission 7 reinforcements were showing 0/0 for points values. Now displaying correct values
  • Campaign 8 hang should now be fixed
  • Fixed issue where Infantry were showing 0 attack during overrun
  • All units now showing their correct attack strength
  • Minor text fixes
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Old 10-13-2017, 12:13 PM   #12
GranitePenguin
 
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Location: Plainfield, IL
Default Re: Units disabled by enemy fire

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Originally Posted by AurochJake View Post
We're lucky to be able to work on such a great IP, and I have to say, with such a patient and collaborative community.
We all want the same thing, and being collaborative is the best way to get there.

Thank you for being interested in hearing what we have to say. That does not happen every day. :-)
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Old 10-13-2017, 12:35 PM   #13
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Default Re: Units disabled by enemy fire

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Originally Posted by GranitePenguin View Post
We all want the same thing, and being collaborative is the best way to get there.

Thank you for being interested in hearing what we have to say. That does not happen every day. :-)
Agreed. It s a LOT easier to give good feedback when I know it's being listened to.
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